
- 234 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects.
This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature.
By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.
To learn more about Margaret Noble's work, please visit her artist's website and educator website.
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Information
CHAPTER 1
Designing Graphically with the Language of Code
GETTING STARTED & BASIC OVERVIEW





LESSON 1.1: PIXEL GRID SYSTEM

Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Acknowledgements,
- Contributors,
- Author,
- Introduction,
- CHAPTER 1 ▪ DESIGNING GRAPHICALLY WITH THE LANGUAGE OF CODE
- CHAPTER 2 ▪ CREATING RESPONSIVE ENVIRONMENTS
- CHAPTER3 ▪ AUTOMATED ANIMATIONS
- CHAPTER 4 ▪ ANIMATED COLLAGES
- CHAPTER 5 ▪ CONDITIONAL INTERACTIONS AND ROLLOVERS
- CHAPTER 6 ▪ EVENTS AND INTERACTIONS FOR SIMPLE GAMES: PART 1
- CHAPTER 7 ▪ EVENTS AND INTERACTIONS FOR SIMPLE GAMES: PART 2
- CHAPTER 8 ▪ MULTILEVEL ARCHITECTURES AND ARRAYS
- INDEX,