
The Legend of Zelda: Ocarina of Time
A Game Music Companion
- 300 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Legend of Zelda: Ocarina of Time
A Game Music Companion
About this book
Some 22 years after its creation, The Legend of Zelda: Ocarina of Time is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game's music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game's music.
Given music's well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example.
The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text; second, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures, and music and technology); and third, it serves as a model for future in-depth studies of video game music.
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Information
Table of contents
- Cover
- Half Title
- Series Information
- Title Page
- Copyright Page
- Dedication
- Contents
- Figures
- Tables
- Acknowledgements
- Introduction
- 1 The Music of Ocarina of Time in Context
- 2 The Ocarina and Link’s Musical Performances
- 3 Location Cues
- 4 Character Themes and Cutscenes
- 5 Ludic Cues
- 6 Interfaces and Sound Effects
- 7 Ocarina Afterlives
- Epilogue
- Bibliography
- Index
- Index of Cues