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about this book
I worked on six versions of Microsoft Flight Simulator at Microsoft, and as part of my duties, I attended innumerable aviation trade shows and fly-ins around the world. I watched countless people of all ages take to the virtual skies, and I gave scores of presentations on how students, pilots, and instructors can use Flight Simulator as a training aid. I also answered thousands of questions (actually, the same dozen or so common questions thousands of times) from folks curious about how they could best complement time in a real cockpit with hours “flying” Flight Simulator.
Students, pilots, and instructors often tell me how they have used Flight Simulator during their flying careers. Many say encounters with Flight Simulator even inspired them to pursue flight training. If you read aviation magazines, attend trade shows, and visit popular online aviation forums, doubtless you’ve run across similar stories and questions about using PC-based flight simulations.
Many aviators credit Microsoft Flight Simulator with obvious benefits related to practicing instrument approaches and exploring unfamiliar airports. But my encounters with pilots and instructors and time spent using Flight Simulator with my own students suggest that the aviation community isn’t getting the most out of virtual flying.
All of these experiences have led to this book, which I hope provides general suggestions, specific advice, and practical tools you can use to make effective use of Flight Simulator, regardless of the type of flying you do.
Before getting into the details of how to use Flight Simulator, however, it’s best to review some preflight checklists.
who should use this book
To begin, here’s a short list of the people who can benefit from reading this book and from using the Practice Flights and other resources designed to work with it:
• Student pilots (pre-private pilot) who want to enhance book-learning and review specific concepts and skills.
• Certificated pilots hoping to complement their real-world flying with additional hours in the virtual skies, upgrade their navigation skills and learn about advanced aircraft and procedures.
• Instrument rating students looking for ways to add interactivity to their IFR theory studies, to preview lessons, and polish specific IFR flying skills such as the use of advanced avionics and instruments (e.g., HSI and RMI).
• Flight instructors looking for new teaching tools for ground school classes and pre-flight and post-flight briefings.
• Virtual aviators (Flight Simulator hobbyists) who want to learn more about real-world flying to enhance their enjoyment of virtual aviation.
• Kids and adults who want to prepare themselves with a little more knowledge before they begin formal flight instruction.
• Teachers using Flight Simulator in the classroom to complement aviation-related lessons or programs.
what you need to get the most out of this book
Although many of the recommendations described in this book could apply to other PC-based flight simulations and training devices, I assume you have Microsoft Flight Simulator, specifically either
• Microsoft Flight Simulator 2004: A Century of Flight (Version 9)
• Microsoft Flight Simulator X (Version 10) or Flight Simulator X Gold Edition (the last edition of the Microsoft Flight Simulator franchise, still available for purchase). To fly the Practice Flights that use the Garmin G1000 “glass cockpit,” you must have the deluxe version or the Gold Edition of Flight Simulator X.
No add-on aircraft, additional scenery, or other enhancements are required to use the Practice Flights discussed in this book.
Microsoft Flight Simulator X was still in development as I wrote this book. That version built on previous releases, so most of the features described here appear in both editions, and in general they work the same way. However, there are important differences between the two versions, some of which I discuss in Chapter 6, “Differences Between Flight Simulator 2004 and Flight Simulator X.”
the website for this book
This book is in part an attempt to combine the familiar, portable, and easy-to-use medium of printed pages with the flexibility, timeliness, and interactivity of the Web and PC-based simulation.
In addition to the website addresses and footnotes you’ll find throughout these pages, I have consolidated the resources associated with this book, plus links to background information and other sites that I find useful, on my website. Putting all the Web-based resources in one place makes it easier to keep the Practice Flights and Web links up-to-date. And you need to remember only one Web address: www.BruceAir.com.
The specific resources available on my Web pages change, but you’ll always find information and links in these general categories:
• Resources related to Microsoft Flight Simulator, including information about where you can find add-on aircraft and other accessories.
• Expanded information about, and links to, resources associated with the topics in this book, including aviation references, training manuals and other learning resources, many of which are free to download.
• The complete set of Practice Flights for Microsoft Flight Simulator described later in this book.
learning to use Flight Simulator
Don’t panic if you’re new to Microsoft Flight Simulator or if you haven’t spent much time with it lately. If you’re a pilot, you’re already familiar with aircraft instruments and controls, aviation terminology, and basic flying skills. If you are learning to fly, you are acquiring that knowledge with help from your instructor. Because Flight Simulator is a simulation that reproduces the experience of flying an aircraft (as closely as possible on a PC-based platform), most of your aviation knowledge will transfer directly to virtual flying. In fact, if you have some aviation knowledge and experience, you are ahead of most novice virtual aviators who must figure out how to interpret flight instruments, decipher charts, and master such arcane skills as VOR navigation.
In any event, you don’t have to memorize lists of keyboard commands or use menus for most “flying” tasks. In fact, you don’t even need to keep a keyboard handy after you start Flight Simulator and select the initial conditions for your flight. Only a few basic computer-related skills are necessary to use Flight Simulator effectively, and I discuss them in detail in Chapter 4, “Flight Simulator Essentials.” Even if you are already familiar with Flight Simulator, you will find Chapter 4 worth a quick review. Where appropriate throughout the book, I include suggestions and specific tips about how best to use Flight Simulator in various situations.
The Cessna 172 instrument panel in Flight Simulator closely resembles the real thing.
Of course, this book does not attempt to explain all the details of using Microsoft Flight Simulator. The Learning Center is a web-like guide to Flight Simulator that was installed with your software. It contains hundreds of pages of information, videos, pictures, illustrations, and links that tell you all about the features in Flight Simulator. You will also find many helpful articles about using Flight Simulator on the official Microsoft Flight Simulator website and on the website associated with this book.
Microsoft Flight Simulator includes a Learning Center to help you get up to speed.
computer requirements
The short answer to the question about what kind of computer you need to enjoy Microsoft Flight Simulator is straightforward. If your computer is no more than 2–3 years old, it probably has the basic horsepower (i.e., processor speed and hard disk space) to run Flight Simulator—provided you have a good video (graphics) card and at least 512 Mb of system RAM. For more information about the requirements for running Flight Simula...