
eBook - PDF
Interactive Design
An Introduction to the Theory and Application of User-centered Design
- 224 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Interactive Design
An Introduction to the Theory and Application of User-centered Design
About this book
User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process.
This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
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Yes, you can access Interactive Design by Andy Pratt,Jason Nunes in PDF and/or ePUB format, as well as other popular books in Design & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.
Information
C
H
A
P
T
E
R
1
INTERACTIVE
DESIGN
PAGE
|
12
ArmCoach
Dinis
Meier
and
Samuel
Bauer,
Zurich
University
of
the
Arts,
Zurich,
Switzerland
After
a
stroke,
patients
are
immediately
forced
to
deal
with
their
new
physical
limitations.
ese
often
include
partial
or
complete
immobilization
of
one
side
of
the
body.
e
rehabilitation
process
is
slow,
exhausting,
and
may
cause
people
to
neglect
their
therapy.
is
only
delays
their
recovery,
often
leading
to
depression
and
further
frustration.
Continued
on
page
14.
User-centered
design
(UCD)
is
a
design
philosophy
that
puts
the
user
of
a
product,
application,
or
experience,
at
the
center
of
the
design
process.
In
UCD,
a
designer
strives
for
a
detailed
understanding
of
the
needs,
wants,
and
limitations
of
the
people
who
will
use
the
end
product
and
then
makes
design
choices
that
incorporate
this
understanding.
UCD
requires
that
designers
not
only
analyze
and
foresee
how
users
engage
with
a
product,
but
they
also
test
their
designs
in
the
real
world
with
actual
users.
Testing
is
an
essential
component
of
UCD,
because
it
is
often
very
difficult
for
designers
to
intuitively
understand
how
users
will
perceive,
understand,
and
use
their
designs.
What
Is
User-Centered
Design
and
Why
Do
We
Need
It?
Table of contents
- Cover
- Title
- Contents
- Introduction
- CHAPTER 1 What Is User-Centered Design and Why Do We Need It?
- CHAPTER 2 Collaborating with Your Team and Your Client
- CHAPTER 3 Goals, Users, and Success Criteria
- CHAPTER 4 Getting to Know Your Users
- CHAPTER 5 Know Your Competitors
- CHAPTER 6 Content Is King
- CHAPTER 7 Designing for the Right Device
- CHAPTER 8 Guide, Motivate, and Engage the User
- CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes
- CHAPTER 10 Branding the Experience
- CHAPTER 11 What Can You Learn from Usability Testing?
- CHAPTER 12 If You Build It, They Won’t Always Come — Marketing the Experience
- CHAPTER 13 Watch, Learn, and Adapt
- CHAPTER 14 Looking into the Future
- Resources
- Contributors
- About the Authors
- Acknowledgments