
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
This book is a compilation of tools, techniques and frameworks for use in the field of entrepreneurship and innovation (E&I) education. Developed and honed over the past two decades, these teaching approaches are combined with well-versed practical insight. As professors know all too well, the human brain cannot articulate more than three or four dimensions of a problem without the aid of what could be referred to as checklists for thinking: frameworks (visual or otherwise) that help students think in terms of multiple variables affecting a problem. Entrepreneurship and Innovation Education provides a toolbox of more than 50 frameworks for analyzing entrepreneurship and innovation problems, and for enabling effective decision-making. It is a useful guide for professors and students alike who are looking for an overview of available tools, methods and approaches to actively learn how to go from the visionary idea to the market.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
1
E&I Education: An Overview1
1.1. Defining entrepreneurship and innovation
- – New products or services. Arguably the most visible part of innovation, this process consists of identifying unmet customer needs and developing solutions that deliver superior value. Superior value can be achieved by designing products and services that offer better quality, more convenience, lower cost or any other differentiation attribute that is valued by the target customer. An example of this kind of innovation would be a more effective toothpaste, a less expensive computer or a better designed customer experience.
- – New methods of production. Also known as process innovation, this approach consists of improving existing methods to lower costs, increase efficiency, lower environmental impact or achieve any other enhancement in the way products and services are created and delivered. Examples of this type of innovation could include improving the quality, reducing the cost or increasing the speed of a project, or reducing the amount of wood used in the manufacturing of furniture.
- – Opening new markets, foreign or domestic. Contrary to widespread belief, an innovation does not have to be “new”. If an existing product, service or process is introduced in a new market segment which was previously unfamiliar with its benefits, this can be considered an innovation in the Schumpeterian perspective. Examples include successfully introducing a gaming console targeting non-gamers or introducing an old product in new country or region.
- – Conquering new sources of supply. This is about working with suppliers to adopt materials or energy source with better performance, lower cost or improved environmental impact. An example would consist of contributing to the transition towards a fossil-fuel-free society.
- – Carrying out a new organization of an industry. This final Schumpeterian category is the most difficult to achieve and most powerful type of innovation. It consists of introducing such innovative products or services or using such revolutionary methods of production that the rules of the game in an entire economic sector are changed. Ford’s use of the assembly line to produce affordable cars in the early 20th Century is another example. So was Toyota’s introduction of its total quality movement in the 1980s. The introduction of personal computers in the 1980s or smartphones in the 2000s are instances of this powerful disruption.
1.2. Innovation and entrepreneurship education
Table of contents
- Cover
- Table of Contents
- Dedication
- Title page
- Copyright
- Introduction
- 1 E&I Education: An Overview
- 2 From Idea to Vision
- 3 From Vision to Business Plan
- 4 From Business Plan to Business Model
- 5 From Business Model Design to Design Thinking and Lean Startup
- 6 Scaling Up: The Challenges of Knowledge Management
- 7 Epilogue: Insights from Twenty Years of Teaching E&I
- Appendices
- References
- Index
- End User License Agreement