
Virtual Reality Cinema
Narrative Tips and Techniques
- 192 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Virtual Reality Cinema
Narrative Tips and Techniques
About this book
Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium.
Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there's no screen to contain an image and no specific stage upon which to perform.
Virtual Reality Cinema will prepare you to approach your own cine-VR projects via:
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- Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects;
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- More than a hundred photos and illustrations to explain complex concepts;
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- Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD;
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- New techniques developed at Ohio University's Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium.
This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- List of figures with figure captions, cases, illustrations, or tables
- Acknowledgments
- Notes on a key contributor
- Foreword
- Preface
- Chapter 1 Cine-VR: A new medium
- Chapter 2 Narrative storytelling in cine-VR
- Chapter 3 Engaging the audience in cine-VR
- Chapter 4 Visual storytelling in cine-VR
- Chapter 5 Shooting and editing in cine-VR
- Chapter 6 Directing in cine-VR
- Chapter 7 Writing in cine-VR
- Chapter 8 Pragmatics of producing in cine-VR
- Chapter 9 Graphic overlay in cine-VR
- Chapter 10 Emerging technologies in cine-VR
- Glossary
- Index