Autodesk 3ds Max 2018: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2018 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.
Following are the salient features of this book:
- Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
- The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
- The first page of every chapter summarizes the topics that are covered in it.
- Step-by-step instructions that guide the users through the learning process.
- Additional information is provided throughout the book in the form of notes and tips.
- Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Brief Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018Chapter 2: Standard PrimitivesChapter 3: Extended PrimitivesChapter 4: Working with Architectural ObjectsChapter 5: Splines and Extended SplinesChapter 6: Modifying SplinesChapter 7: Materials and MapsChapter 8: Modifying 3D Mesh ObjectsChapter 9: Graphite Modeling TechniqueChapter 10: NURBS ModelingChapter 11: Compound ObjectsChapter 12: ModifiersChapter 13: Lights and CamerasChapter 14: Animation BasicsChapter 15: Systems, Hierarchy, and KinematicsChapter 16: Rigid Body Dynamics and HelpersChapter 17: Particle Systems and Space Warps-I (For free download)Chapter 18: Particle Systems and Space Warps-II (For free download)Project 1: Creating a DinerIndex


