3ds Max Basics for Modeling Video Game Assets: Volume 1
eBook - ePub

3ds Max Basics for Modeling Video Game Assets: Volume 1

Model a Complete Game Environment and Export to Unity or Other Game Engines

  1. 426 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

3ds Max Basics for Modeling Video Game Assets: Volume 1

Model a Complete Game Environment and Export to Unity or Other Game Engines

About this book

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level.
  • This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.
  • Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors.
  • Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity.
  • Appendices include additional 3ds Max tool instructions.
  • A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access 3ds Max Basics for Modeling Video Game Assets: Volume 1 by William Culbertson in PDF and/or ePUB format, as well as other popular books in Informatik & Computergraphiken. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2019
Print ISBN
9781138345065
eBook ISBN
9780429796005
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Acknowledgments
  7. Author
  8. Introduction
  9. Chapter 1: Introduction to 3D Modeling
  10. Chapter 2: The Game Studio
  11. Chapter 3: Modeling the Curtain Wall
  12. Chapter 4: Modeling the Fixed Bridge
  13. Chapter 5: Modeling the Gate House
  14. Chapter 6: Modeling the Turrets
  15. Chapter 7: Unwrapping the Model
  16. Chapter 8: Modeling the Castle Keep
  17. Chapter 9: Lights, Cameras, Scene
  18. Chapter 10: Export to the Game Engine
  19. Appendix
  20. Index