Museum Object Lessons for the Digital Age
eBook - PDF

Museum Object Lessons for the Digital Age

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Museum Object Lessons for the Digital Age

About this book

Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author's extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.

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Yes, you can access Museum Object Lessons for the Digital Age by Haidy Geismar in PDF and/or ePUB format, as well as other popular books in Social Sciences & Sociology. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half-title
  3. Title page
  4. Copyright
  5. Dedication
  6. Acknowledgments
  7. Table of contents
  8. List of Figures
  9. Introduction
  10. 1 Ways of knowing
  11. 2 Digital object lessons and their precursors
  12. 3 Box
  13. 4 Pen
  14. 5 Effigy
  15. 6 Cloak
  16. Mimesis, replication and reality
  17. References cited
  18. Index
  19. Back-Cover