How to Host a Game Night
eBook - ePub

How to Host a Game Night

What to Serve, Who to Invite, How to Play—Strategies for the Perfect Game Night

  1. 192 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

How to Host a Game Night

What to Serve, Who to Invite, How to Play—Strategies for the Perfect Game Night

About this book

From party games to legacy games, setting up to hosting a crowd, tabletop game expert Erik Arneson gives you the strategies you need to host an epic game night. Break out the chips and grab a drink! With enthusiasm for tabletop games at an all-time high and exciting new board games and card games hitting Kickstarter every week, game night is more popular than ever. But there's more to the perfect game night than choosing between classics like Scrabble and Catan or introducing friends and family to games like Ticket to Ride, Carcassonne, and Codenames. Tabletop gaming expert and experienced game night host Erik Arneson is here to help.Organizing his advice by group size, Arneson walks you through everything from selecting the right venue and snacks to managing a game library and bad attitudes, answering questions like:
-How can I make the most of a small space?
-Am I explaining the rules right?
-What should I do if guests show up late?
-How do I keep my dog from eating the pieces?
-Do I have to invite Sean?Marrying the practicality of Emily Post with curated lists of games perfect for every occasion, Arneson's humorous, down-to-earth approach will help readers everywhere navigate these fun and rewarding gatherings. Ideal for novice hosts and seasoned players alike, How to Host a Game Night is the perfect book for anyone wanting to up the ante on their hosting game.

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Yes, you can access How to Host a Game Night by Erik Arneson in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Print ISBN
9781982150471
eBook ISBN
9781982150488

Table of contents

  1. Cover
  2. Title Page
  3. Dedication
  4. Author’s Note
  5. Introduction: A Great Time to Be a Gamer
  6. Chapter 1: The Ground Rules
  7. Chapter 2: Two-Player Game Nights
  8. Chapter 3: Small Group Game Nights (Three to Six Players)
  9. Chapter 4: Large Group Game Nights (Seven to Ten Players)
  10. Chapter 5: Extra Large Group Game Nights (Eleven to Twenty Players)
  11. Chapter 6: Game Days
  12. Chapter 7: Game Weekends
  13. Chapter 8: Small Game Conventions
  14. Chapter 9: Themed Game Nights
  15. Chapter 10: Virtual Game Nights
  16. Conclusion: Thanks for the (Gaming) Memories
  17. Acknowledgments
  18. About the Author
  19. Notes
  20. Game Index
  21. Copyright