Comics as a Research Practice: Drawing Narrative Geographies Beyond the Frame explores the doing of comics as a creative, narrative, context-based, and mobile practice for conducting research in geography and intervening in urban contexts through art-based interferences in comics form. Starting from an cross-disciplinary perspective (McCormack 2005, p. 119) and a transdisciplinary research practice, the book responds to the call for a âcommitment to resolute experimentalismâ (Dewsbury et al. 2002, p. 440) in geographical research and proposes comic book geographies as a prolific laboratory for conducting creative methodological experimentations in urban spaces. The book speaks especially to those working in the geohumanities and in urban and literary geography, and, more generally, to all those cultural geographers that are interested in experimenting with creative methods for the narrativisation of cities, maps, places, and everyday mobile practices. The book is also meant to move beyond disciplinary boundaries and speak to scholars working in the interdisciplinary fields of mobility, spatial literary, urban, cultural, and visual studies. Anthropologists exploring visual methods, sociologists, urbanists working with narrative approaches to urban contexts, art practitioners interested in exploring the possibilities and limits of researchâart collaborations, and even comics authors particularly attentive to the representation of space could be equally engaged by the practice-based approach of the book. Quoting Nigel Thrift, the book is âconcerned with thought-in-action, with presentation rather than representationâ (Thrift 1996, p. 7) and, thus, also attempts to engage with a less specialist readership, including students at different levels who would like to start practicing cross-disciplinary spatial thinking. For this reason, theoretical and methodological reasoning in the book is explained through practice-based examples and concrete case studies that show how to ideate, compose, and disseminate urban comics. Finally, through the insertion of coloured images, such as photographs taken during fieldwork and original comics pages, along with several autoethnographic and ethnofictional excerpts, readers have access to the research process from a narrative and internal perspective and are invited to engage with comics as means to activate geographical thinking. Readers of this book have an active role to play since they are asked to take part in the process of meaning-making and of assembling and disassembling urban narratives.
Comic book geographies in practice
As John D. Dewsbury et al. suggest, âenacting geographiesâ means to propose a serial logic of the unfinished that would be able to recognise, undergo, and embrace, rather than define and explain, the ongoing, exceeding essence of the world and, therefore, the unfolding essence of research itself. This book starts with the suggestion of accepting that âthe world is more excessive than we can theoriseâ (Dewsbury et al. 2002, p. 437) and invites geographers to embrace a kind of spatial thinking that focuses on processually registering experience and presenting research, rather than on steadily representing fixed thoughts:
We want to work on presenting the world, not on representing it, or explaining it. Our understanding of non-representational theory is that it is characterised by a firm belief in the actuality of representation.
(Dewsbury et al. 2002, p. 438)
In this light, representations are no longer interpreted as âveils, dreams, ideologies, as anything, in short, that is a covering which is laid over the onticâ (p. 438), but rather as practices that constantly (re)present the world. Following this suggestion, recent research in comic book geography has demonstrated that even comics can be âtaken seriouslyâ (p. 438). This book takes a step forward and suggests that comics have to be taken seriously not just as objects of analysis but also as creative practices to conduct geographical research through the use of disparate empirical engagements with urban comics.
Furthermore, if representations are considered âas performative in themselves; as doingsâ (p. 438), the same especially applies to comics. In fact, the peculiar spatial structure of comics invites authors and readers into a constant spatial effort; provides them with an experience of performative movements across the space of the page; and asks them for constant assembling, disassembling, and reassembling of meanings throughout the narration. As I have highlighted in my previous work on comic book cartographies,
both the comic author, who composes the comic space by making spatial decisions, and the reader live a fragmentary cognitive and embodied spatial experience that is similar to that of searching for the way through composing and reading a map.
(Peterle 2017, p. 45)
Writing and reading comics are intrinsically spatial practices that engage geographers in immersive experiences and spatial thinking. According to Jason Dittmerâs seminal manifesto, âcomic book visualities open geographers up to uncertainty, tangentiality, and contingencyâ (2010a, p. 234), and comics should be explored from both a representational and non-representational angle. Through âemergent causalityâ, comics propose a construction of meaning that proceeds through the montage of apparently disconnected elements and unrelated parts (Dittmer 2010a, p. 235). Recalling Walter Benjaminâs constellations of meaning, comics do not compose a single mosaic or vision but rather activate an emergent, unceasing process of spatial reconfiguration and composition of meaning. Enacting comic book geographies means embracing comics as both an object and practice of research, the double perspective of the author and reader, the geographer and cartoonist, or researcherâartist. Comics as a research practice invites us to cooperate with a relational, non-linear, and plurivectorial perception of time and space; a processual understanding of representation; and a narrative conception of urban space.
Starting from these âtactical suggestionsâ (Dewsbury et al. 2002, p. 439) and understanding geographical research as a pluralistic, open-ended process of experiencing and knowing space, in this volume I suggest exploring comic book geographies from both a representational and more-than-representational viewpoint and interpreting comics as an âemerging field of practiceâ also in geography (Kuttner et al. 2020, p. 2). Comics offer more than representations of geographical issues; they are âcultural artifacts, sites of literacy, means of communication, discursive events and practices, sites of imaginative interplay, and tools for literacy sponsorshipâ (Kuttner et al. 2020, pp. 2â3) that permit geographers to conduct qualitative research differently. Interpreting comics as performative doings permits me to open up comic book geographies to a double perspective that will emerge throughout the empirical chapters of the book: comics as doings and the practice of doing comics. Thinking of comics as doings means recognising that they act, move, affect, and intervene in the world. Comics create connections and relationships and activate practices that have effects beyond the comicsâ frame, outside the page, and in the material world. As Ben Anderson claims, there has been a ârange of substantive and theoretical research trajectories coalesce[ing] around the proposition that representations do things â they are activities that enable, sustain, interrupt, consolidate, or otherwise (re)make forms or ways of lifeâ (2019, p. 1120). Given cultural geographersâ âconcerted effort to understand the force of representations as they make, remake, and unmake worldsâ (Anderson 2019, p. 1120), this book proposes a specific focus on how the intrinsically spatial grammar of comics (Groensteen 2007) has the potential to make, remake, and unmake urban contexts. As Dydia DeLyser et al. say, geographers âare working, in multiple ways, with multiple methods, to find geographical praxis that may speak to a world always in the makingâ (DeLyser et al. 2010, p. 14). I suggest that the doing of comics could be embraced as a prolific research practice to explore the unfolding process of building worlds through words and images.
This ability of comic narratives to act on urban spaces is especially intriguing in light of the recent (re)appearance of a so-called creative turn in geography and the declared âurgencyâ to experiment with creative approaches and methodologies, especially within the field of the geohumanities (Eshun and Madge 2016; Hawkins 2013b; Jellis 2015). The practice of doing comics thus represents an opportunity to embrace creativity âas a mode of critical explorationâ (Hawkins 2013a, p. 53). Harriet Hawkins has defined âcreative geographiesâ as âmodes of experimental âart-fullâ research that have creative practices at their heartâ and âhave become increasingly vibrant of lateâ (2015, pp. 262). As she further argues:
These research strategies, which see geographers working as and in collaboration with artists, creative writers and a range of other arts practitioners, re-cast geographyâs interdisciplinary relationship with arts and humanities scholarship and practices and its own intradisciplinary relations.
(2015, pp. 262â263)
Following the increasing interest in artâgeography contaminations, this volume explores comic book geographies from a processual, often autoethnographic perspective. In fact, theoretical reasoning emerges here through a series of empirical examples and creative graphic interventions in urban space that I realised either in collaboration with artists, art practitioners, and scholars from other disciplines, or that I drew and wrote myself.
So, why focus on comics in urban contexts? There are several reasons for these creative comics collaborations to happen in urban contexts. Comics and the city are inseparably tied and the close connection between graphic narratives and urban spaces and between the genre of the graphic novel and the metropolis has been widely recognised and explored across disciplines (Ahrens and Meteling 2010; Eisner 1985, 1996). For the purpose of my book, two very recent works analysing the relationship between comics and the urban environment were especially helpful: Benjamin Fraserâs Visible Cities, Global Comics: Urban Images and Spatial Form (2019) and Dominic Daviesâ Urban Comics: Infrastructure and the Global City in Contemporary Graphic Narratives (2019). Both works analyse urban comics as immersed in broader geographical, spatial, economic, and social con...