Learning Java by Building Android Games
eBook - ePub

Learning Java by Building Android Games

Learn Java and Android from scratch by building five exciting games, 3rd Edition

  1. 686 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Learning Java by Building Android Games

Learn Java and Android from scratch by building five exciting games, 3rd Edition

About this book

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition

Key Features

  • Learn Java, Android, and object-oriented programming from scratch
  • Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
  • Create and design your own games by learning all the concepts that a game developer must know

Book Description

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.

This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.

By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

What you will learn

  • Set up a game development environment in Android Studio
  • Respond to a player's touch and program intelligent enemies who can challenge the player in different ways
  • Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions
  • Animate objects at 60 FPS and manage multiple independent objects using OOP
  • Work with design patterns such as OOP, singleton, strategy, and entity-component
  • Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers

Who this book is for

Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

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Yes, you can access Learning Java by Building Android Games by John Horton in PDF and/or ePUB format, as well as other popular books in Computer Science & Object Oriented Programming. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Learning Java by Building Android Games
  2. Third Edition
  3. Preface
  4. Chapter 1: Java, Android, and Game Development
  5. Chapter 2: Java โ€“ First Contact
  6. Chapter 3: Variables, Operators, and Expressions
  7. Chapter 4: Structuring Code with Java Methods
  8. Chapter 5: The Android Canvas Class โ€“ Drawing to the Screen
  9. Chapter 6: Repeating Blocks of Code with Loops
  10. Chapter 7: Making Decisions with Java If, Else, and Switch
  11. Chapter 8: Object-Oriented Programming
  12. Chapter 9: The Game Engine, Threads, and the Game Loop
  13. Chapter 10: Coding the Bat and Ball
  14. Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android
  15. Chapter 12: Handling Lots of Data with Arrays
  16. Chapter 13: Bitmap Graphics and Measuring Time
  17. Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector
  18. Chapter 15: Android Localization โ€“ Hola!
  19. Chapter 16: Collections and Enumerations
  20. Chapter 17: Manipulating Bitmaps and Coding the Snake Class
  21. Chapter 18: Introduction to Design Patterns and Much More!
  22. Chapter 19: Listening with the Observer Pattern, Multitouch, and Building a Particle System
  23. Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship
  24. Chapter 21: Completing the Scrolling Shooter Game
  25. Chapter 22: What Next?
  26. Other Books You May Enjoy