
- 368 pages
- English
- PDF
- Available on iOS & Android
About this book
3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world's leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio.
Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies ā and more.
Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Series Information
- Title Page
- Copyright Page
- Table of Contents
- Figures
- Tables
- Notes on Contributors
- Preface
- 1 3D Audio in Broadcasting
- 2 3D Audio for Live Sound
- 3 Towards 6DOF: 3D Audio for Virtual, Augmented, and Mixed Realities
- 4 Gestural Control for 3D Audio
- 5 Psychoacoustics of Height Perception in 3D Audio
- 6 Ambisonics Understood
- 7 Binaural Audio Engineering
- 8 Contextual Factors in Judging Auditory Immersion
- 9 Spatial Music Composition
- 10 Sound and Space: Learning From Artistic Practice
- 11 Hearing History: A Virtual Perspective on Music Performance
- 12 3D Acoustic Recording
- 13 Redefining the Spatial Stage: Non-Front-Orientated Approaches to Periphonic Sound Staging for Binaural Reproduction
- 14 Mixing 3D Audio for Film
- Index