PART ONE
Media texts and meanings
As a starting point for our studies we should consider how media industries are organised around a process of production, distribution and consumption.
Media companies such as Disney, News International, Canal+, Bertelsmann, Microsoft and CCTV.com are organised as businesses with departments covering finance, production, recruitment and so on that allow them to function as effective economic entities. Individuals in such departments oversee the production of saleable materials through research, development, cultivation of the creative process and final realisation of product to its packaging ready for delivery. Consider a Nintendo video game as the end product of such a process. This product is developed and produced, then marketed and distributed: you can buy games in shops, by mail order or over the internet â maybe even borrow them from friends or obtain illegal âpiratedâ copies. Finally, media products are consumed by viewers, listeners, web surfers, readers and so on. With Nintendo and its products, consumers spend hours mastering games, moving through each level relating to the pleasure, attraction and rewards they get from them.
In this first part of the book we are concerned with this final stage â media output â in very particular ways. For most of us our main experience of the media is as consumers of its output. What we âconsumeâ is the meaning of that output in apps, news stories, pop songs, billboard advertisements, radio and TV shows, podcasts, films, photographs, computer games and websites. This meaning is the basis of the thrills, pleasures and informational aspects of media forms in all their variety â the very basis of their existence and success.
The four chapters in this part of the book are intended to lead you through a step-by-step process of thinking about media output and meanings and some of the key terms by which media studies describes and makes sense of this output through interpretation. Beginning with the acknowledgement of the fact that we already know what meanings media forms have, we aim to equip you with some procedures and tools that will aid you in making sense of how media make meaning and how we understand those meanings.
Weâll first ask âHow do media make meaning?â, exploring the nature of texts and methods of rhetorical and semiological analysis. In Chapter 2, âOrganising meaning in media textsâ, we look at the different categories of media texts in terms of genre as well as consider how stories are organised in terms of narrative. In the third chapter we pay attention to the way in which all media ârepresentâ the world â fictional or otherwise â and in particular, to how we are invited to think about individuals and groups and what is at stake in such representations. Finally, Chapter 4, âReality mediaâ, develops these themes further by thinking of the relationship of meanings and the worlds media depict or construct in terms of the truth claims they make or are assumed to make. In addition weâll tie all of these threads together in an extended analysis of a media text in order to work through ways of making sense of how meaning is made.
Chapters in this section
Chapter 1: How do media make meaning?
Introduces the concept of text and the tools of rhetorical and semiological analysis that aid the understanding of how media meanings are made.
Chapter 2: Organising meaning in media texts: genre and narrative
Examines types of media text and the conventions governing meaning and the organisation and structuring of stories and representation.
Chapter 3: Media representations
Develops the idea of media representation to consider the specific issues and ways in which social groups and individuals are represented in media forms.
Chapter 4: Reality media
Evaluates the relationship of media forms and meanings with the real, truth, fact and authenticity as well as our expectations of these ideas.