Practical Linear Algebra
eBook - ePub

Practical Linear Algebra

A Geometry Toolbox

  1. 592 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Practical Linear Algebra

A Geometry Toolbox

About this book

Linear algebra is growing in importance. 3D entertainment, animations in movies and video games are developed using linear algebra. Animated characters are generated using equations straight out of this book. Linear algebra is used to extract knowledge from the massive amounts of data generated from modern technology.

The Fourth Edition of this popular text introduces linear algebra in a comprehensive, geometric, and algorithmic way. The authors start with the fundamentals in 2D and 3D, then move on to higher dimensions, expanding on the fundamentals and introducing new topics, which are necessary for many real-life applications and the development of abstract thought. Applications are introduced to motivate topics.

The subtitle, A Geometry Toolbox, hints at the book's geometric approach, which is supported by many sketches and figures. Furthermore, the book covers applications of triangles, polygons, conics, and curves. Examples demonstrate each topic in action.

This practical approach to a linear algebra course, whether through classroom instruction or self-study, is unique to this book.

New to the Fourth Edition:

  • Ten new application sections.
  • A new section on change of basis. This concept now appears in several places.
  • Chapters 14-16 on higher dimensions are notably revised.
  • A deeper look at polynomials in the gallery of spaces.
  • Introduces the QR decomposition and its relevance to least squares.
  • Similarity and diagonalization are given more attention, as are eigenfunctions.
  • A longer thread on least squares, running from orthogonal projections to a solution via SVD and the pseudoinverse.
  • More applications for PCA have been added.
  • More examples, exercises, and more on the kernel and general linear spaces.
  • A list of applications has been added in Appendix A.

The book gives instructors the option of tailoring the course for the primary interests of their students: mathematics, engineering, science, computer graphics, and geometric modeling.

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Yes, you can access Practical Linear Algebra by Gerald Farin,Dianne Hansford in PDF and/or ePUB format, as well as other popular books in Mathematics & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

1Descartes' Discovery

There is a collection of old German tales that take place sometime in the 17th century, and they are about an alleged town called Schilda, whose inhabitants were not known for their intelligence. Here is one story [12]:
An army was approaching Schilda and would likely conquer it. The town council, in charge of the town treasure, had to hide it from the invaders. What better way than to sink it in the nearby town lake? So the town council members board the town boat, head for the middle of the lake, and sink the treasure. The town treasurer gets out his pocket knife and cuts a deep notch in the boat's rim, right where the treasure went down. Why would he do that, the other council members wonder? “So that we will remember where we sunk the treasure, otherwise we'll never find it later!” replies the treasurer. Everyone is duly impressed at such planning genius!
Eventually, the war is over and the town council embarks on the town boat again, this time to reclaim the treasure from the lake. Once out on the lake, the treasurer's plan suddenly does not seem so smart anymore. No matter where they went, the notch in the boat's rim told them they had found the treasure!
The French philosopher René Descartes (1596-1650) would have known better: he invented the theory of coordinate systems, thus we have Cartesian coordinates. The treasurer recorded the sinking of the treasure accurately by marking it on the boat. That is, he recorded the tre...

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Dedication Page
  7. Contents
  8. Preface
  9. 1 Descartes' Discovery
  10. 2 Here and There: Points and Vectors in 2D
  11. 3 Lining Up: 2D Lines
  12. 4 Changing Shapes: Linear Maps in 2D
  13. 5 2 × 2 Linear Systems
  14. 6 Moving Things Around: Affine Maps in 2D
  15. 7 Eigen Things
  16. 8 3D Geometry
  17. 9 Linear Maps in 3D
  18. 10 Affine Maps in 3D
  19. 11 Interactions in 3D
  20. 12 Gauss for Linear Systems
  21. 13 Alternative System Solvers
  22. 14 General Linear Spaces
  23. 15 Eigen Things Revisited
  24. 16 The Singular Value Decomposition
  25. 17 Breaking It Up: Triangles
  26. 18 Putting Lines Together: Polylines and Polygons
  27. 19 Conics
  28. 20 Curves
  29. A Applications
  30. B Glossary
  31. C Selected Exercise Solutions
  32. Bibliography
  33. Index