All Work No Play
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All Work No Play

A Surprising Guide to Feeling More Mindful, Grateful and Cheerful

Dale Sidebottom

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eBook - ePub

All Work No Play

A Surprising Guide to Feeling More Mindful, Grateful and Cheerful

Dale Sidebottom

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About This Book

Explore effective strategies to improve your mental health, and the health of your colleagues and employees, with this engaging and practical book

All Work No Play: A Surprising Guide to Feeling More Mindful, Grateful and Cheerful isa practical and rewardinghandbook forreconnecting withjoy andhappinessdaily. Thebook shares strategies for play-based mindfulness, empathy, and gratitude exercises thatwill help readers rediscover their inner child;promote goodmental health;build and foster moremeaningful connectionswith others;and help combatloneliness anddeep-rooted toxic behaviors and thoughts.

You'll learn to:

  • Recognize and become self-aware ofthoughts blocking your way to healthy relationships and attitudes
  • Prioritize mental wellbeing in your daily life and put an end to burnout and fatigue
  • Use visual tools and self-assessment forms to guide you through exercises that will increase your happiness, focus, and productivity

Perfect for anyone who hopes to improve their ability to take joy and happiness from their daily routines, All Work No Play is also ideal for businesses who wish to improve the health and wellbeingof their employees and colleagues.

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Yes, you can access All Work No Play by Dale Sidebottom in PDF and/or ePUB format, as well as other popular books in Persönliche Entwicklung & Psychische Verfassung & Wohlbefinden. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2021
ISBN
9780730391630

part I
PLAYING the GAME of LIFE

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Chapter 1
What is play?

PLAY IS NOT JUST a word to describe an action or activity children participate in when they are young. Play is life.
When you think about it, play is one of the most significant actions for helping human beings connect (with ourselves and others) and experience moments of happiness, however fleeting.
It's also somewhat hard to define. Which makes ‘play’ a little mysterious and somewhat complex. Before I share my definition with you, I'll share a research-based response I received from Professor Alison James, who is also a professional coach, HE specialist and accredited LEGO® Serious Play® facilitator.
This is what Alison said when I asked her, ‘What is play?’ (and it's far more measured and insightful than what I've come up with!).
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What is play?

This might seem like a silly question. After all, play is such a familiar word to us all that we surely know what it means. Yet theoreticians over centuries have tried to explain what play is, why we play and what happens in our bodies and our minds when we do. While their definitions may have common elements, they don't universally agree. So there is no single, agreed explanation of play. However, we can draw on the significant work they and others have done to help us understand the nature of play better.
Play is most obviously associated with childhood: aiding development, learning skills, practising behaviours and rehearsing what it will mean to be a grown up. We see play as having its place outside school or work; it's the thing we do to let off steam. We play to have fun and escape the shackles of chores, duties, work, study or other constraints. As a result, it is often seen as the opposite of serious activity, and therefore trivial or less important.
And yet, in 1997, renowned play theorist Brian Sutton-Smith distilled his 40-year professional fascination with play to reveal its complex and ambiguous nature. Identifying more than 100 concepts associated with play characteristics, he showed that play is determined by social, cultural and other perspectives. These might be influenced by upbringing, social background, education, profession, values and so on. Biologists, sociologists, anthropologists, philosophers, psychologists and others may all see it differently.
Neuroscientific studies, pioneered by Marian Diamond’s investigation into the relationship between brain size and enrichment activities in rats, have also provided physiological evidence of the power of play. Her work and that of others reveals how play develops brain plasticity and function. Play helps us develop new neural paths and different ways of thinking and acting. Play keeps us adaptable and alive.
Animal behaviourists such as Robert Fagen, Patrick Bateson and Paul Martin see the key characteristics of play as being something that is freely undertaken and done for the joy of it. Play has no intended purpose, is often repetitive in nature and mimics certain behaviours (fighting, arguing) in a gentler form. We can see this recurring in human play as well. Sutton-Smith and others have made the case that play is part of evolution. This is seen in the way many living things have used play as a means of survival, trying out and adapting ways of behaving (interacting, hunting, mastering goals) in known and unknown situations. Play is not just learned, it is genetically programmed and instinctive. We do it not only because we want to but also because we can't help it.
Play is also about rehearsing important skills, dispositions and approaches to situations in safe environments such as the demarcations of a tennis court, a rugby pitch, a theatre stage, a hopscotch grid or an imaginary space. If you have ever seen a TED Talk, look at the red circle of carpet on the floor. That's where the speaker has to stand. It's part of the ritual. It's also a great metaphor for the ‘magic circle’, a special and protected play space separate from ordinary life.
There is debate about how play is defined and structured and how to categorise its different forms. Many forms of play are bounded by rules or have particular requirements or limits. These are often seen as games, but not all games fit definitions of play. In educational settings there is playtime, where children are free to choose their forms of play, and then there is play within formal learning. Adult or child, participants cannot always choose whether or not they will play, and there is often an agenda or purpose attached to it. The boundaries of what play is and how we use it are therefore sometimes blurry.
Play and playfulness can be seen as two sides of the same coin. Play might appear in a very obvious form (a game or performance, or a friendly sporting encounter) or it might emerge through our playful approaches to non-play things. We use these in every facet of our lives: getting babies to eat things they don't like by pretending the spoon is an aeroplane; through banter, in-the-know jokes, nicknames and teasing in our work and social groups; gamifying things for ourselves in non-game situations (if I finish this essay by 3 pm I can have a chocolate biscuit; if I manage it before 3 pm I can have two). Video game designer Ian Bogost describes this beautifully when he writes about his daughter playing around the cracks in the pavement (hands up if you've played it too) in his book Play Anything.
So far we have concentrated on play as purely positive. However, there is disagreement between theorists as to whether or not play can have a dark side. For some theorists, if there is harm or malicious intent, then the activity is no longer play. A kitten that pats you on the head with its claws in is playing; a kitten that swipes at you with its claws out, intending to draw blood, is not.
For others (such as, Sutton-Smith), play is not always a joyful affair. Think of office politics, business manoeuvrings, war games, initiation rites, the joke that has a sting in its tail. An alternative aspect of this darker side of play might be when it is used as a coping strategy.
We see this at work in highly dangerous or fraught situations where people use humour as a coping mechanism to deal with the challenges of their work: soldiers, firefighters, medics, for example. They don't underestimate for a moment the seriousness of what they are doing, but step back from it mentally through a play filter to alleviate the pressure. Dr Stuart Brown, founder of the National Institute for Play, produced significant data examining the relationship between healthy socialisation and development and play deprivation. Through this he showed that youths who had been deprived of play in their formative years were likely to commit antisocial behaviours or crimes.
Investigation into play over the past two decades has prompted and revealed an increasing interest in the value of play in adulthood. Particular methodologies such as LEGO Serious Play have featured in business and organisational development alongside the use of other play activities. Some of these include team-building activities through outdoor challenges or even the use of sheepdogs in leadership training. In higher education internationally, conferences, events and teaching techniques have all focused on the use of play. We are becoming braver in opening ourselves up to the possibility that play is far richer, more valuable and more complex than we first gave it credit for. We are also recognising that play is for life, not just for childho...

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