Apps
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Apps

From Mobile Phones to Digital Lives

Gerard Goggin

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eBook - ePub

Apps

From Mobile Phones to Digital Lives

Gerard Goggin

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About This Book

Since the rise of the smartphone, apps have become entrenched in billions of users' daily lives. Accessible across phones and tablets, watches and wearables, connected cars, sensors, and cities, they are an inescapable feature of our current culture.

In this book, Gerard Goggin provides a comprehensive and authoritative guide to the development of apps as a digital media technology. Covering the technological, social, cultural, and policy dynamics of apps, Goggin ultimately considers what a post-app world might look like. He argues that apps represent a pivowtal moment in the development of digital media, acting as a hinge between the visions and realities of the "mobile, " "cyber, " and "online" societies envisaged since the late 1980s and the imaginaries and materialities of the digital societies that emerged from 2010. Apps offer frames, construct tools, and constitute "small worlds" for users to reorient themselves in digital media settings.

This fascinating book will reframe the conversation about the software that underwrites our digital worlds. It is essential reading for students and scholars of media and communication, as well as for anyone interested in this ubiquitous technology.

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Information

Publisher
Polity
Year
2021
ISBN
9781509538508
Edition
1

chapter one
Introduction

On Saturday, June 20, 2020, US President Donald Trump was looking forward to a campaign rally in Tulsa, Oklahoma, which he had been widely publicizing via his Twitter account. Only a disappointing 6,200 supporters turned up, leaving many empty seats conspicuously vacant in a stadium with a capacity of 19,000. The shortfall was credited to a prank by TikTok users and K-pop fans, who apparently booked half a million tickets for the rally, causing rally organizers to wildly overestimate attendance (Andrews, 2020). While the exact nature of this digital activism success is tricky to pin down (Madison & Klang, 2020), there’s no doubt that this was an important moment of worldwide recognition of the influence of an app.
From mundane, everyday videos of teens idling and improvising, TikTok quickly established itself as major force in popular culture, especially during the COVID-19 pandemic, gaining a reputation for its signature abbreviated, hilarious, and whip-smart videos. Like YouTube before it, TikTok gained a following across many countries. Rajiv Rao, contributor to the Indian tech blog ZDNet, sung its praises: “TikTok introduced India to everyday stars from small towns and villages, and across genders, classes, and castes” (Rao, 2020). TikTok’s vibrant base of users provided a platform to social activism, a high-water mark being the #BlackLivesMatter hashtag, which exceeded 12 billion views in mid-2020, before the prank on Trump’s Tulsa event. Along the way, TikTok has been embroiled in considerable debate on its conservative and narrow norms of gender, race, class, and money—and hence on its contradictory role in reproducing and potentially supporting challenges to inequality and injustice (Kennedy, 2020).
Yet this flowering of cultural activity threatened to come juddering to a halt with India’s June 2020 ban on TikTok and on 58 other Chinese apps over data security concerns. Hot on the heels was Trump, with his August 2020 executive orders that blocked TikTok and WeChat from US app stores and processed transactions of US citizens, then required TikTok to be sold to US interest (or face a ban).
The spectacular career of TikTok shows us only one facet of the omnipresent media and of the cultural phenomenon that is apps. Many people around the world use apps in a myriad of ways—to go to sleep, wake up, plan and manage their daily routines and unexpected events, track and guide their bodies, engage in relationships, or negotiate food, work, health, finances, pleasures, aversions, annoyances, and many other aspects of personal, public, and social life. During the COVID-19 pandemic in 2020–2021, apps have come even more to the fore, especially as a technology of choice, expectation, or—as with infectious disease—contact, tracking, and tracing and as a legal requirement and instrument of population and health surveillance and control.
The central argument of the book is that apps represent a pivotal sociotechnical development in a key phase of digital media development. You can see apps as the hinge between two stages of recent media and communication. On the one hand, there are the visions and realities of the mobile, cyber, and online societies, which people envisaged from the late 1980s through to the early 00s. On the other hand, there are the imaginaries and materialities of pervasive media and immersive digital societies, which emerged internationally in the 2010s and onwards, in all their different forms and inequalities.
Apps bring together mobile phones and the Internet; software, computational, data, and hardware developments; web technologies, including the mobile web and what was briefly called Web 2.0; locative technologies; wearable devices; and connected cars, homes, and other environments. Great numbers of users access social media via mobile apps; but the two things are different. Apps provide bridges across the messy ecologies of media, technology, environments, and bodies. Yet apps also represent a litmus test for the shortcomings, limits, edges, and inequalities of digital media’s diffusion and social functions. While apps can ease users’ way into digital cultures, they also often fail or fall short; added to which, apps are often unavailable or too expensive. The apps system can be wasteful and amplify the environmental problems of smartphones and other digital technology. And apps can exacerbate digital exclusion and inequality just as much as they extend access and social participation.
As a guide to understanding the teeming and complex area of apps, the book is pitched at readers who would like a better understanding of apps as part of media, communication, culture, and society. It is aimed at university students of all levels, on programs from undergraduate through masters to doctoral. The book also provides a theoretically informed state-of-the-art account for researchers who study apps across a range of disciplines and fields. In the process, it seeks to lay out and discuss the pivotal role of apps in various contests over social futures in the emerging next-generation Internet, mobile technologies, the Internet of Things, AI and machine learning, automated technologies, platforms, and data cultures and infrastructures.

The Apps Pivot in Digital Media and Society

To make sense of the heady career of apps, I advance five key arguments in the chapters that follow.
First, as elaborated in chapter 2, I discuss the fundamental identity of apps as a kind of software. Like all software, apps have a relationship—and are in dialogue—with the hardware that their code operates as well as with the environments in which both the software and the hardware are situated. While apps have enormous variety and flexibility, they also operate within distinct constraints. Within these limits, apps offer an important bridging of digital media and society: they provide fabric for the sociotechnical systems and infrastructures that characterize many digital societies, as these have taken shape in recent years and are evolving toward the future.
Second, apps are often excitedly promoted as paving the way for wonderful kinds of innovation, woven together with new kinds of economics business models, which typically involve the catchall notion of entrepreneurship. Yet such apparently limitless potential is clearly offset by the fact that apps exist within systems of value, power, and control. At various levels, especially at the level of their construction, design, and affordances, apps constrain their users just as much as they enable them, if not more. Apps often channel their users, uses, and meanings into distinct social relations, economies, and politics. This is the argument I make in chapters 3 and 4, which trace the political and cultural economy of apps, their implication in geopolitical shifts, and the creation of new infrastructures and forms.
Third, in an extraordinarily creative way, apps are pivotal to a teeming field of media innovations; this is something I discuss in chapter 4. App media build on many of the aspects of computers, software, and code applications before the smartphone era. Since the early 00s at least, and indeed well before the turn of the century, apps as media have supported, framed, and mediated our contemporary developments centered on data, algorithms, machine learning, and AI. Taking a wider view still, it is remarkable how apps have been crystallized and have driven innovations across a very wide range of media. In part, these app media innovations have to do with interactions and development in social life and technology that center on the rise of various digital media forms—games, video sharing and streaming, camera, images, visuals, text, language, messages, sound, audio, music, voice, and so on. A reflex focus of many actors in these process as well as of commentators has often been on the app itself: its design, development, marketing, user acceptance, and viability. However, the app is often just the tip of the iceberg. The app helps create a new media form, but it does so as a portal, entry point, or strategic node in a larger system and assemblage.
Fourth, for better or worse, apps function as social laboratories; this is the subject of chapter 5. Apps are fabrics that help media stretch into new shapes, and they also expand our ideas of what functions media can perform. The myriad media of apps infiltrate everyday life in new ways. All around the world, apps have been seized or used to make do as resources for projects of social change. They can be pivotal in infrastructures that underpin political, social, and cultural change. The social laboratories of apps operate at a huge range of scales, which run from the small worlds of our ordinary lives through the meso levels of organizations, institutions, subcultures, communities, and publics to the macro levels of national, regional, and global settings.
Fifth, because of characteristics of apps outlined in these four arguments, we need to talk about apps and take their functions, implications, and potentials seriously, yet skeptically. There have been many anxieties raised by apps and their deleterious impacts on work–life balance, mental health, relationships and intimacies, misinformation and fake news, hate speech, extreme content, bias, discrimination, and inequalities, not to mention the future of cultural diversity, or accessible and affordable media. However, apps have been hard to pin down. They seem to be everywhere—“there’s an app for that”—and yet they are kinda boring—just part of the digital and social furniture. Issues of values, politics, and policy associated with apps early on—such as the enclosure and control represented by the advent of app stores, the role of apps in the creeping commodification of culture and media, and then across swathes of social life—were slippery and hard to pin down.
Apps debates have changed dramatically in recent years. One obvious area of concern is the extension of data into many areas of human, built, and natural environments. Datafication has been widely discussed and critiqued. Apps are not just a bit player in the politics of data infrastructures, algorithms, and AI, as we can now see vividly from the wide and deep global and local issues raised by the entrenchment of what has been called “digital platforms.” We don’t have a clear sense so far of where apps fit into this global landscape, where media and communications offer enormous scope for advancing social progress, equality, justice, rights, and other important values and goals, yet the countervailing realities and future scenarios appear very bleak. By way of concluding the book, I look at the role of apps in the grand social project of putting media and communications firmly back in people’s hands.

Thinking about Apps

In thinking about apps, we can start with work that focuses on the topic. The first dedicated book on apps was Paul D. Miller and Svitlana Matviyenko’s 2014 multicontributor volume The Imaginary App (Miller & Matviyenko, 2014). Matviyenko was the lead editor of another landmark anthology of studies on apps, a 2015 special issue of the journal Fibreculture titled Apps and Affect (Matviyenko et al., 2015). This volume raised questions about the intense relationships that apps have with our bodies and on how we feel, perceive, and know things. The next milestone in app research was Jeremy Wade Morris and Sarah Murray’s 2018 multicontributor volume Appified, which looked at the ways in which apps fit into and shape contemporary media and culture in general: “[A]pps represent not just a fashionable tech trend but a new way of accessing information, experiencing media, mediating commerce, and understanding the self and others” (Morris & Murray, 2018, p. 19). The fourth milestone is an ambitious effort to create methods for app studies; it comes from various researchers gathered under the banner of the App Studies Initiative who give us the following message:
Apps are designed to perform as concrete software objects but are continually transformed 
 the notion of apps as entirely self-contained also belies their involvement in the data flows of multi-sided platforms and their necessary entanglement with varying hardware devices and digital infrastructures that make their operations at once possible and, indeed, valuable. (Dieter et al., 2019, p. 2)
In addition to these four landmarks in app studies, extensive research on apps has been carried out and distributed across the reaches of many disciplines and fields, much of which I have consulted and drawn upon in the following chapters (insofar as space permitted).
It can be helpful to approach apps as a relatively recent development in the broader field of mobile communications and media. Scholars have theorized mobile communications and media as a new phase of communication technology and society (Katz & Aakhus, 2002; Ling, 2012). A range of cultural and media researchers have been especially interested in the way in which mobile communication unfolds, takes shape, and is imagined, used, and adapted in social and cultural contexts. Drawing on a wide range of traditions, and especially on cultural studies, researchers have contributed a rich body of work on the cultural dimensions of mobile media (Goggin, 2008). They have sought to understand the intensity and the reach of mobile media across social and individual life. There has been a symbiosis between smartphones and apps in their mass diffusion phase: “[S]martphones have changed the way we communicate 
 smartphones are structured into the very way that we coordinate society 
 The ‘appification’ of mobile communication is one of the key transitions in the development of the smartphone” (Rich et al., 2020, pp. 3, 9; see also Jin, 2017).
While apps have taken shape via other digital technologies such as smartphones, at the most fundamental level they are a form of software. They are constituted via programming and coding, which have materialities that shape the design, implementations, and effects of apps, as the case of news shows us (Weber & Kosterich, 2018). Since the emergence of software studies, theories and research around software have moved beyond grappling with the complexity of software and attempted especially to pinpoint its pivotal and catalytic role in the creation of digital media.
Apps have reshaped the Internet and how we experience it—especially because their emergence coincides with the rise of social media. Many of the most popular apps are social media apps such as the popular Facebook, Twitter, Weibo, or Instagram services. Social media apps foster what JosĂ© van Dijck has called a “culture of connectivity” (van Dijck, 2013). They also make it hard for us to disconnect from digital networks (Hesselberth, 2018). Many social media services started as Internet services or as pre-smartphone mobile services. This includes Facebook, which many users experience and think of as a mobile app, not as an Internet-based software for a desktop or laptop computer. With mobile media, especially smartphones, come the kinds of affordances that offer different inventions and appropriations of social media, notably portability, availability, locatability, and multimed...

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