
- 1,000 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Silverlight 5 in Action
About this book
Summary A thorough revision of the bestselling Silverlight 4 in Action. This comprehensive guide teaches Silverlight from the ground up, covering all the new v. 5 features in depth. You'll also explore WCF RIA Services, MVVM, and more—with dozens of code samples you can use in Visual Studio 2010 or the free Visual Web Developer 2010 Express. About the Book
This hands-on guide explores Silverlight from the ground up, covering every feature in rich, practical detail. It is readable and the coverage is comprehensive. You'll master networking, MVVM, and more—with dozens of code samples you can use in Visual Studio or the free Visual Web Developer Express. Silverlight 5 in Action teaches you how to build desktop-quality applications you can deploy on the web. Beginners will appreciate the progression from simple examples to full applications that employ good design and coding practices. Seasoned. NET developers will love how the sample code embraces and extends what they already know. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside
- 2D and 3D graphics and animation
- Business application services, rules, and validation
- The MVVM pattern and testing
- Free appendixes (150 pages) available online
- A background in C# or VB.NET is helpful, but no knowledge of Silverlight or XAML is required.
============================================Table of Contents
PART 1 CORE SILVERLIGHT PART 2 CREATING THE USER INTERFACE PART 3 WORKING WITH DATA AND SERVICES PART 4 2D AND 3D GRAPHICS PART 5 MAKING THE MOST OF THE PLATFORM PART 6 BEST PRACTICES - Introducing Silverlight
- XAML and the property system
- The application model and the plug-in
- Working with HTML and browsers
- Out-of-browser applications
- The security model and elevated trust
- Rendering, layout, and transforming
- Panels
- Human input
- Text fundamentals
- Editing plain and rich text
- Control basics and UserControls
- Animation and behaviors
- Resources, styles, and control templates
- Extensions, converters, custom controls, and panels
- Binding
- Data controls: DataGrid and DataForm
- Input validation
- Networking basics
- Working with SOAP services
- RESTful services with the ASP.NET Web API
- Working with XML, JSON, RSS, and Atom
- Duplex, sockets, and local connections
- Graphics and effects
- Working with images
- Introduction to 3D
- 3D lighting, texturing, and animation
- Pop-ups, windows, and full-screen applications
- Navigation
- Working with files and directories
- Printing
- COM, Native Extensions, and p-invoke
- Structuring and testing with the MVVM pattern
- Debugging your application
- The install experience and preloaders
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Information
Table of contents
- Copyright
- Brief Table of Contents
- Table of Contents
- Preface
- Acknowledgments
- About this Book
- About the Cover Illustration
- Part 1. Core Silverlight
- Chapter 1. Introducing Silverlight
- Chapter 2. XAML and the property system
- Chapter 3. The application model and the plug-in
- Chapter 4. Working with HTML and browsers
- Chapter 5. Out-of-browser applications
- Chapter 6. The security model and elevated trust
- Part 2. Creating the user interface
- Chapter 7. Rendering, layout, and transforming
- Chapter 8. Panels
- Chapter 9. Human input
- Chapter 10. Text fundamentals
- Chapter 11. Editing plain and rich text
- Chapter 12. Control basics and UserControls
- Chapter 13. Animation and behaviors
- Chapter 14. Resources, styles, and control templates
- Chapter 15. Extensions, converters, custom controls, and panels
- Part 3. Working with data and services
- Chapter 16. Binding
- Chapter 17. Data controls: DataGrid and DataForm
- Chapter 18. Input validation
- Chapter 19. Networking basics
- Chapter 20. Working with SOAP services
- Chapter 21. RESTful services with the ASP.NET Web API
- Chapter 22. Working with XML, JSON, RSS, and Atom
- Chapter 23. Duplex, sockets, and local connections
- Part 4. 2D and 3D graphics
- Chapter 24. Graphics and effects
- Chapter 25. Working with images
- Chapter 26. Introduction to 3D
- Chapter 27. 3D lighting, texturing, and animation
- Part 5. Making the most of the platform
- Chapter 28. Pop-ups, windows, and full-screen applications
- Chapter 29. Navigation
- Chapter 30. Working with files and directories
- Chapter 31. Printing
- Chapter 32. COM, Native Extensions, and p-invoke
- Part 6. Best practices
- Chapter 33. Structuring and testing with the MVVM pattern
- Chapter 34. Debugging your application
- Chapter 35. The install experience and preloaders
- Appendix A. Database, connection, and data model setup
- Index
- List of Figures
- List of Tables
- List of Listings