
- 664 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Android in Action
About this book
Summary Android in Action, Third Edition is a comprehensive tutorial for Android developers. This fast-paced book puts you in the driver's seat -- you'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features by building useful and intriguing examples.
About the Technology
When it comes to mobile apps, Android can do almost anything, and with this book, so can you! Android, Google's popular mobile operating system and SDK for tablets and smart phones, is the broadest mobile platform available. It is Java-based, HTML5-aware, and loaded with the features today's mobile users demand.
About this Book
Android in Action, Third Edition takes you far beyond "Hello Android." You'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features. You'll find interesting examples on every page as you explore cross-platform graphics with RenderScript, the updated notification system, and the Native Development Kit. This book also introduces important tablet concepts like drag-and-drop, fragments, and the Action Bar, all new in Android 3. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
- Covers Android 3.x
- SDK and WebKit development from the ground up
- Driving a robot with Bluetooth and sensors
- Image processing with Native C code
This book is written for hobbyists and developers. A background in Java is helpful. No prior experience with Android is assumed.==================================
Table of Contents PART 1 WHAT IS ANDROID? THE BIG PICTURE
- Introducing Android
- Android's development environment
- PART 2 EXERCISING THE ANDROID SDK
- User interfaces
- Intents and Services
- Storing and retrieving data
- Networking and web services
- Telephony
- Notifications and alarms
- Graphics and animation
- Multimedia
- 1Location, location, location
- PART 3 ANDROID APPLICATIONS
- Putting Android to work in a field service application
- Building Android applications in C
- PART 4 THE MATURING PLATFORM
- Bluetooth and sensors
- Integration
- Android web development
- AppWidgets
- Localization
- Android Native Development Kit
- Activity fragments
- Android 3.0 action bar
- Drag-and-drop
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Information
Table of contents
- Copyright
- Brief Table of Contents
- Table of Contents
- Preface
- Acknowledgments
- About this Book
- About the Cover Illustration
- Part 1. What is Android? The big picture
- Chapter 1. Introducing Android
- Chapter 2. Android’s development environment
- Part 2. Exercising the Android SDK
- Chapter 3. User interfaces
- Chapter 4. Intents and Services
- Chapter 5. Storing and retrieving data
- Chapter 6. Networking and web services
- Chapter 7. Telephony
- Chapter 8. Notifications and alarms
- Chapter 9. Graphics and animation
- Chapter 10. Multimedia
- Chapter 11. Location, location, location
- Part 3. Android applications
- Chapter 12. Putting Android to work in a field service application
- Chapter 13. Building Android applications in C
- Part 4. The maturing platform
- Chapter 14. Bluetooth and sensors
- Chapter 15. Integration
- Chapter 16. Android web development
- Chapter 17. AppWidgets
- Chapter 18. Localization
- Chapter 19. Android Native Development Kit
- Chapter 20. Activity fragments
- Chapter 21. Android 3.0 action bar
- Chapter 22. Drag-and-drop
- Appendix A. Installing the Android SDK
- Appendix B. Publishing applications
- Index
- List of Figures
- List of Tables
- List of Listings