Windows Store App Development: C# and XAML
eBook - ePub

Windows Store App Development: C# and XAML

C# and XAML

  1. 624 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Windows Store App Development: C# and XAML

C# and XAML

About this book

Summary Windows Store App Development introduces C# developers to working with Windows Store apps. It provides full coverage of XAML, and addresses both app design and development. Following numerous carefully crafted examples, you'll learn about new Windows 8 features, the WinRT API, and.NET 4.5. Along the way, you'll pick up tips for deploying apps, including sale through the Windows Store. And, of course, you'll find the same deep and unique insights Pete provides in his Silverlight books. About the Technology The Windows Store provides an amazing array of productivity tools, games, and other apps directly to the millions of customers already using Windows 8.x or Surface. Windows Store apps boast new features like touch and pen input, standardized app-to-app communication, and tight integration with the web. And, you can build Windows Store apps using the tools you already know: C# and XAML. About this Book Windows Store App Development introduces the Windows 8.x app model to readers familiar with traditional desktop development. You'll explore dozens of carefully crafted examples as you master Windows features, the Windows Runtime, and the best practices of app design. Along the way, you'll pick up tips for deploying apps, including selling through the Windows Store.This book requires some knowledge of C#. No experience with Windows 8 is needed. What's Inside

  • Designing, creating, and selling Windows Store apps
  • Developing touch and sensor-centric apps
  • Working C# examples, from feature-level techniques to complete app design
  • Making apps that talk to each other
  • Mixing in C++ for even more features


About the Author Pete Brown is a Developer Evangelist at Microsoft and author of Silverlight 4 in Action and Silverlight 5 in Action.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. Table of Contents

  • Hello, Modern Windows
  • The Modern UI
  • The Windows Runtime and.NET
  • XAML
  • Layout
  • Panels
  • Brushes, graphics, styles, and resources
  • Displaying beautiful text
  • Controls, binding, and MVVM
  • View controls, Semantic Zoom, and navigation
  • The app bar
  • The splash screen, app tile, and notifications
  • View states
  • Contracts: playing nicely with others
  • Working with files
  • Asynchronous everywhere
  • Networking with SOAP and RESTful services
  • A chat app using sockets
  • A little UI work: user controls and Blend
  • Networking player location
  • Keyboards, mice, touch, accelerometers, and gamepads
  • App settings and suspend/resume
  • Deploying and selling your app

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Yes, you can access Windows Store App Development: C# and XAML by Pete Brown in PDF and/or ePUB format, as well as other popular books in Computer Science & Microsoft Programming. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Copyright
  2. Brief Table of Contents
  3. Table of Contents
  4. Preface
  5. Acknowledgments
  6. About this Book
  7. About the Author
  8. About the Cover Illustration
  9. Chapter 1. Hello, Modern Windows
  10. Chapter 2. The Modern UI
  11. Chapter 3. The Windows Runtime and .NET
  12. Chapter 4. XAML
  13. Chapter 5. Layout
  14. Chapter 6. Panels
  15. Chapter 7. Brushes, graphics, styles, and resources
  16. Chapter 8. Displaying beautiful text
  17. Chapter 9. Controls, binding, and MVVM
  18. Chapter 10. View controls, Semantic Zoom, and navigation
  19. Chapter 11. The app bar
  20. Chapter 12. The splash screen, app tile, and notifications
  21. Chapter 13. View states
  22. Chapter 14. Contracts: playing nicely with others
  23. Chapter 15. Working with files
  24. Chapter 16. Asynchronous everywhere
  25. Chapter 17. Networking with SOAP and RESTful services
  26. Chapter 18. A chat app using sockets
  27. Chapter 19. A little UI work: user controls and Blend
  28. Chapter 20. Networking player location
  29. Chapter 21. Keyboards, mice, touch, accelerometers, and gamepads
  30. Chapter 22. App settings and suspend/resume
  31. Chapter 23. Deploying and selling your app
  32. Index
  33. List of Figures
  34. List of Tables
  35. List of Listings