Unity in Action
eBook - ePub

Unity in Action

Multiplatform game development in C#

  1. 400 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Unity in Action

Multiplatform game development in C#

About this book

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.Foreword by Jesse Schell, author of The Art of Game DesignPurchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside

  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet


About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents

PART 1 - First steps

  • Getting to know Unity
  • Building a demo that puts you in 3D space
  • Adding enemies and projectiles to the 3D game
  • Developing graphics for your game

PART 2 - Getting comfortable

  • Building a Memory game using Unity's 2D functionality
  • Creating a basic 2D Platformer
  • Putting a GUI onto a game
  • Creating a third-person 3D game: player movement and animation
  • Adding interactive devices and items within the game

PART 3 - Strong finish

  • Connecting your game to the internet
  • Playing audio: sound effects and music
  • Putting the parts together into a complete game
  • Deploying your game to players' devices

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Information

Table of contents

  1. Praise for the First Edition
  2. Titlepage
  3. Copyright
  4. foreword
  5. preface
  6. acknowledgments
  7. about this book
  8. about the author
  9. about the cover illustration
  10. Part 1: First steps
  11. Part 2: Getting comfortable
  12. Part 3: Strong finish
  13. afterword
  14. Appendix A: Scene navigation and keyboard shortcuts
  15. Appendix B: External tools used alongside Unity
  16. Appendix C: Modeling a bench in Blender
  17. Appendix D: Online learning resources
  18. Index

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Yes, you can access Unity in Action by Joseph Hocking in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.