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Math for Programmers
Math for Programmers
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📖 Book - PDF

Math for Programmers

3D graphics, machine learning, and simulations with Python
Paul Orland
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688 pages
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English
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📖 Book - PDF

Math for Programmers

3D graphics, machine learning, and simulations with Python
Paul Orland
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About This Book

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary
To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology
Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics
Matrices and linear transformations
Core concepts from calculus
Simulation and optimization
Image and audio processing
Machine learning algorithms for regression and classification About the reader
For programmers with basic skills in algebra. About the author
Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with codePART I - VECTORS AND GRAPHICS2 Drawing with 2D vectors3 Ascending to the 3D world4 Transforming vectors and graphics5 Computing transformations with matrices6 Generalizing to higher dimensions7 Solving systems of linear equationsPART 2 - CALCULUS AND PHYSICAL SIMULATION8 Understanding rates of change9 Simulating moving objects10 Working with symbolic expressions11 Simulating force fields12 Optimizing a physical system13 Analyzing sound waves with a Fourier seriesPART 3 - MACHINE LEARNING APPLICATIONS14 Fitting functions to data15 Classifying data with logistic regression16 Training neural networks

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Information

Publisher
Manning Publications
Year
2020
ISBN
9781638357070
Topic
Computer Science
Subtopic
Computer Science General

Table of contents