Those first five basic categories of martial activities, identified and distinguished according to their differing structural purposes, were close combat, warrior arts, martial arts, martial paths, and martial sports. We used the umbrella term āmartial activitiesā in order to avoid the use of the term āmartial artā in a promiscuous way, because this had been a source of criticism:
The common, everyday meaning assigned to the phrase āmartial artsā is said to include almost any fighting art ⦠As currently used, it is a term useful for the general public, but not for serious scholars of these systems.
(Donohue and Taylor 1994: 13)
By āpurposeā here we mean the structural purpose(s) of the activity, which describes its character for all possible participants, and thus describes central (and possibly distinguishing) features of various martial activities. The criterion of āpurposeā is suitable for classifying activities since it determines the nature of the activity itself (what the participant is expected to achieve, e.g., victory, self-defense, etc.), the way in which it is practised (whether there are any limitations of techniques), the means to be used (with or without small weapons), its dangerousness (risk of death or serious injury), and its suitability for various kinds of participants (given their specific personal intentions and purposes). Thus, categorization is useful not only for academics, but also for practitioners themselves, who know thereby what to expect from the activity, and what demands will be placed upon them (see e.g., Miller 2008).
The first five basic categories of martial activities are described according to structural purpose, as follows. Close combat and warrior arts both involve real-life fighting with the purpose of overcoming an opponent or defending oneself. However, the purpose of close combat is focused on efficiency ā to āget the job doneā or, in the extreme, āto kill or be killedā. (In the Japanese historical context, these would be the Ninjas.) The warrior arts have a different purpose ā that of exhibiting āhonorableā combat, that is, fighting according to a certain style or code. (In the Japanese historical context, these would be the Samurai.) Martial arts and martial paths both have educational purposes, using martial techniques as a means towards the aim of human cultivation; and both involve the learning of āsafetifiedā martial techniques for people living in a relatively safe society. Martial arts emphasize self-development in terms of the cultivation of character, whereas martial paths follow the aims of philosophical or religious systems. The purposes of martial sports are conditioned by their status as āessentially competitiveā activities, emphasizing victory and rule-adherence. Martial sports have their origins in martial skills, and include a subset of ācombat sportsā that usually take the form of one-on-one fighting.
We also identified several minor categories of martial activities according to their structural purposes: martial therapy (whose purposes are health and wellbeing), martial training (fitness), martial games or warrior games (the re-enaction of historical events), martial artefacts, culture, and performance (the celebration of martial activity), martial entertainment and display (the entertainment of spectators and promotion and advertisement of military values and virtues), and gladiatorial entertainment (containing three main purposes ā measuring oneself against an opponent in almost close combat, the attraction of a bloodthirsty audience, and the generation of excitement in combat as entertainment). This is a tentative and incomplete list, which does not pretend to be exhaustive or final. (See more in MartĆnkovĆ” and Parry 2016a: 156f.)