
- 1,000 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
The SAGE Encyclopedia of Out-of-School Learning
About this book
The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it, where it takes place most effectively, how we can encourage it to develop talents and strengthen communities, and why it matters.
Key features include:
- Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats
- Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross-References and Further Readings to guide students to the next step in a research journey
- Reader's Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance
- Detailed Index, the Reader's Guide, and Cross-References combine for search-and-browse in the electronic version
- Resource Guide points to classic books, journals, and websites, including those of key associations
This title will be available on SAGE Knowledge, the ultimate social sciences library
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Yes, you can access The SAGE Encyclopedia of Out-of-School Learning by Kylie Peppler, Kylie A. Peppler in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.
Information
Index
- AA. See Academic analytics
- Abelson, Hal, 1:126
- Ableton Live, 1:225
- About Face Youth Theatre, 2:590
- Abrahamson, Dor, 1:250
- Abreu, JosĂŠ Antonio, 2:519, 2:657
- Abstract conceptualization, learning and, 2:758
- Abstraction, computational thinking and, 1:118, 1:119, 1:120
- Academic achievement
- extracurricular activities and, 1:269
- Internet use and, 1:214
- natural mentoring and, 2:529
- project-based learning and, 2:634â635
- summer learning and, 2:760â761
- Academic analytics, 1:416
- Academic orientation, of connected learning, 1:133
- Academic subjects, learning to engage in research practices in, 1:367â368
- Academic/mentoring services, 2:671â672
- Academy of Natural Sciences of Drexel University, 2:749
- Access and equity in out-of-school learning, 1:1â5
- conceptualizing, 1:1â3
- current research and policy considerations, 1:3â4
- implications, 1:4â5
- Access gap, convergence culture and, 1:147
- Accessibility of transmedia, 2:791
- Accommodation
- constructionism and, 1:141
- constructivism and, 1:143
- learning and, 2:767
- Piaget and, 1:95
- Accreditation, value of, 2:624
- Acculturation, Latino youthâs involvement in organized activities and, 1:412
- Achievement gap, social class, 2:714â715
- Achievement goal theory, 2:743
- Achievers Programs, 2:837
- Ackermann, Edith, 1:118
- Action games, 2:803
- Action strategies, grassroots organizing, 1:332
- Active experimentation, learning and, 2:758
- Acti...
Table of contents
- Cover
- Half Title
- Editorial Board
- Title Page
- Copyright Page
- Contents
- Publisher Note
- About the Editor
- Contributors
- Introduction
- A
- Access and Equity in Out-of-School Learning
- Active Learning
- Additive Model of Learning
- Adult Learning
- Adults Learning Coding Out of School
- Adventure Learning
- Affective Learning
- After-School Standards
- After-School STEM Programming
- Apprenticeships
- Apps and the App Gap
- Art Museums
- Artifactual Literacies
- Assessments and Assessment Issues
- Association of Science-Technology Centers
- Augmented Reality
- Avatars
- B
- Badges
- Barbie, Research on
- Best Practices
- Big Brothers Big Sisters
- Big Data
- Black Feminist Theory
- Blogs and Blogging
- Boys & Girls Clubs of America
- Business and Corporate Partnerships
- C
- Camp Fire
- Camps
- Chatrooms
- Child Care Learning
- Childrenâs Hospitals
- Childrenâs Museums
- Citizen Science
- Clubhouse Network, The
- cMOOCs
- Cognitive Development
- Comics and Manga
- Community Arts Programs
- Community Outreach Programs
- Community Service
- Community Technology Centers
- CommunityâSchool Partnerships
- Competitive, Collaborative, and Cooperative Play
- Computational Thinking
- Computational Tools
- Computer Access in the Home
- Computer Programming
- Computer-Supported Collaborative Learning
- Connected Learning
- Connectivist Massive Open Online Courses
- Constructionist Learning
- Constructivist Learning
- Convergence Culture
- Copyright
- Cosmopolitanism
- Cosplay
- Crafting
- Creativity Strategies
- Critical Literacies
- Critical Race Theory
- Critical Theory
- Cross-Age Peer Mentoring
- Cross-Cultural Research
- Cultural Capital
- Cultural Institutions
- Cultural Studies
- CulturalâHistorical Activity Theory
- Curation
- Cyberbullying
- Cyberculture
- Cyberlearning
- D
- Data Visualization
- Design and Out-of-School Learning
- Design Playshop
- Design Thinking
- Digital Divide
- Digital Literacies
- Digital Media and Learning
- Digital Music Composition and Out-of-School Learning
- Digital Storytelling
- Digital Youth Network
- DIY Media
- Dropout Reengagement
- E
- Ecological Systems Theory
- Economic Capital
- Educational Camps
- Electronic Portfolios
- Embodiment and Mathematics Learning
- Engagement in Tech-Mediated Learning
- English as a Second Language
- E-Textiles
- Ethics, Youth, and Digital Media
- Evaluation
- Everyday Creativity
- Everyday Expertise
- Extracurricular Activities
- F
- Fab Lab
- Family Learning
- Family Literacy
- Fan Fiction
- Fandom
- Feminist Theory
- Fifth Dimension
- Flipped Learning
- 4-H Youth Development Programs
- Friends and Peers
- Funds of Knowledge
- G
- Game Design
- Gamification of Learning
- Gaming and Affinity Spaces
- Gardening
- Gender in Out-of-School Learning
- Girl Scouts of the USA
- Girls Inc.
- Girls on the Run
- Girlsâ Programming
- Grassroots Organizing
- Group Mentoring
- H
- Hackerspaces
- Harry Potter Fandom
- Health and Online Learning
- Hip-Hop
- Hive Learning Networks
- Hobbies
- Home Environments
- I
- Identity, Theories of
- Indigenous Heritage Communities of North America
- Informal Learning in Music
- Information Literacy
- Inquiry-Based Learning
- Interactive Sensing Technologies
- Interest and Interest-Driven Learning
- Intergenerational Learning
- International Issues in Out-of-School Learning
- Internet Activism
- Internet Identity
- J
- Joan Ganz Cooney Center
- Joint Media Engagement
- Juvenile Justice and School Discipline
- K
- Knowledge Forum
- Knowledge Transfer
- Krump Culture
- L
- La Clase MĂĄgica
- Latinos and Organized Activities
- Learner-Centered Paradigms
- Learning Analytics
- Learning by Making
- Learning by Observing and Pitching In
- Learning Pathways
- Learning Sciences
- Learning Through Observation
- Learning Trajectories
- LEGO and LEGO Foundation
- Libraries and Library Services
- LIFELOGGING
- Lifelong and Lifewide Science Learning
- Linking In-School and Out-of-School Learning
- M
- Machinima
- Makerspaces
- Martial Arts
- Mass Amateurization
- Massive Open Online Courses
- Massively Multiplayer Online Games
- Math and Social Media
- Math Art Communities
- Math Circles
- Media Literacies
- Mediated Discourse Analysis
- Mentoring
- Mentoring and Tutoring for Youth With Special Needs
- Microblogging
- Migrants and Out-of-School Learning
- Minecraft
- MMOs
- Mobile Devices
- Mobile Learning
- MOOCs
- Motivation in Out-of-School Learning
- Multiliteracies
- Multimodality
- Museum Learning
- Music Entrepreneurship
- Music Making in Out-of-School Contexts
- Musical Futures
- N
- Natural Mentors
- Networks
- New Media
- O
- One-to-One Device Initiatives
- One-to-One Laptop Initiatives
- Online and Distance Learning
- Online Communities
- Online Safety
- Open Education
- Open Educational Resources
- Opencourseware
- Outdoor Learning
- Out-of-School Time
- P
- Parental Engagement and Investment
- ParentâChild Interaction
- Participation and Engagement
- Participatory Action Research
- Participatory Culture
- Peer Cultures
- Performance and Dramatic Experiences
- Performing Arts and Out-of-School Learning
- Photosharing
- Place-Making
- Playful Learning
- Podcasting
- Policies Supporting Out-of-School Learning
- Popular Culture
- Positive Youth Development
- Positive Youth Development Through Sport
- Preparation for Future Learning
- Pretend Play
- Problem-Based Learning
- Professional Development in Out-of-School Learning
- Program Development, Implementation, and Evaluation
- Program Evaluation
- Program Quality in Youth Sport and Physical Activity
- Project-Based Learning
- Public Television
- Q
- Quantified Self
- Queer Theory
- R
- Race and Ethnicity in Out-of-School Learning
- Radio
- Relational Developmental Systems Metatheory
- Religious Education in Out-of-School Settings
- Remote Indigenous Communities
- ResearchâPractice Partnerships
- Residential Education in Higher Education
- Robotics
- Role Play
- Rural Settings
- S
- School-Based Programs
- Science Clubs
- Science Fairs
- Science-Technology Centers and Science Museums
- Scratch
- Second Self, The
- Self-Directed Learning
- Self-Publishing
- Self-Tracking
- Serious Gaming
- Service-Learning
- Service-Learning and Civic Engagement
- Sesame Street
- Sims, The
- Situated Learning
- Social Capital
- Social Class and Socioeconomic Status
- Social Exclusion
- Social Media and Social Networks
- Social-Emotional Development
- Sociocultural Theory
- Sociodramatic Play
- Space and Spatialized Literacies
- Spoken Word Poetry and Out-of-School Learning
- Sports
- Statistical Discourse Analysis
- STEAM-Based Approaches to Out-of-School Learning
- STEM Learning
- STEM Learning in Informal Settings
- Summer Camps
- Summer Learning
- Systems Thinking
- T
- Tangibles and Tangible Learning
- Technology-Mediated Learning Environments
- Third Space and Sociocritical Literacy
- Tinkering
- Tinkering Studio, The
- Toys
- Transfer of Knowledge
- Transliteracies
- Transmedia
- 21st-Century Skills
- U
- Urban Settings
- V
- Video Games
- Virtual Reality
- Virtual Worlds
- Visual Arts
- Visual Culture
- Visual Literacy
- W
- Wac Arts
- Web-Based Instruction
- Wikis and Wikipedia
- Workplace Learning
- World of Warcraft
- Y
- YMCA
- YOUMedia
- Youth Activism and Social Movements
- Youth and Political Participation
- Youth Employment
- Youth Voice
- YouTube
- YWCA
- Z
- Zines
- Zone of Proximal Development
- Appendix A: Resource Guide
- References
- Appendix B: Chronology
- Index