Horror Franchise Cinema
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Horror Franchise Cinema

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eBook - ePub

About this book

This book explores horror film franchising from a broad range of interdisciplinary perspectives and considers the horror film's role in the history of franchising and serial fiction.

Comprising 12 chapters written by established and emerging scholars in the field, Horror Franchise Cinema redresses critical neglect toward horror film franchising by discussing the forces and factors governing its development across historical and contemporary terrain while also examining text and reception practices. Offering an introduction to the history of horror franchising, the chapters also examine key texts including Universal Studio monster films, Blumhouse production films, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Alien, I Spit on Your Grave, Let the Right One In, Italian zombie films, anthology films, and virtual reality.

A significant contribution to studies of horror cinema and film/media franchising from the 1930s to the present day, this book will be of interest to students and scholars of film studies, media and cultural studies, franchise studies, political economy, audience/reception studies, horror studies, fan studies, genre studies, production cultures, and film histories.

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Information

Publisher
Routledge
Year
2021
Print ISBN
9780367183271
eBook ISBN
9780429593840

1 Building imaginary horror worlds

Transfictional storytelling and the Universal Monster franchise cycle

William Proctor
DOI: 10.4324/9780429060830-2
In Media Franchising, Derek Johnson argues that the Universal Monster films of the 1930s and 1940s should not be viewed as franchises because ‘no such discourse was in play to make sense’ of these productions, that to do so ‘would be read back onto it an anachronistic cultural logic’ (2013, 51–52). Although Johnson rightly identifies the problems involved in reading media histories through a more contemporaneous lens, it is perhaps more accurate to say that the anachronism is not strictly cultural, but terminological as well, the suggestion being that practices that we would readily associate with franchising today should not be recognized as such, principally because the term had not yet been deployed in that context. Johnson’s claim, however, that ‘the language of franchising would not come to be deployed in even the retail industries until 1959’ opens up an additional conundrum: the Universal Studios’ incarnations of Dracula, Frankenstein, The Mummy, The Invisible Man, etc. have been continually licensed in various forms, both before and after 1959, including comic adaptations, tie-in books and novelizations, confectionary, board games, model-kits, toys, and other objects and apparel. Following Johnson’s logic, the implication is that the Universal Monsters may in fact be (re)constituted through the concept of franchising after that date, but not before (which would surely be equally anachronistic).1
In contradistinction to Johnson, Matthew Freeman emphasizes that the language of franchising emerged at the turn of the twentieth century in relation to the ‘phenomenon of transportation sectors utilized exclusively for extending roads, tram lines and railways across the country,’ and during the 1920s, ‘quickly expanded to include food and retail establishments,’ including the Coca Cola Company and the Fredericks hair salon (2016, 114–115). By 1930, ‘the exploits of a national theatre company were newsworthy for representing “another step ahead in the production stride toward stage-show entertainment” when the company “verified the franchise which includes the development of branches all over Los Angeles”’ (121). Freeman argues that ‘while Johnson indicates (perhaps rightly) that “only after World War II did franchising move to the center of corporate strategy” (2016, 41–46), the start of the 1930s actually represented the true beginnings of what would now be called media franchising’ (2016, 121, my italics). While this scavenging for origins is freighted with complication—‘true beginnings’ are always rooted in antecedent and ancestry, indicating that claims about the discovery and location of a transcendental source is bound to activate an endless chain of genealogical ‘moments’ that pinball throughout the historical record—it nonetheless seems more than reasonable to categorize the various Universal Monsters film series as franchise properties, as ‘multiplication across productions in a single medium or institutional context’ (Johnson 2013, 45). Although Johnson’s cautionary note should undoubtedly be heeded, it also runs the risk of establishing a binary between franchising and non-franchising, one that constructs a firm dividing line in our understanding of media histories and instantiations, mostly as a consequence of terminology rather than practice. As Avi Santo emphasizes, ‘it would be a mistake to think that such concepts do not find their genealogical roots in earlier moments’ (2015, 10).
Although there is plenty of academic work on the Universal Monsters, especially on Todd Browning’s Dracula (1931) and James Whale’s Frankenstein (1931)—both of which can be considered twin pillars of the horror ‘talkie’— there does appear to be less sustained interest in the sequels that developed the various properties into commercial franchises. Whereas Whale’s Bride of Frankenstein (1935) is often viewed as the crown jewel of Universal horror, which in many accounts began in 1931 with the release of Dracula and culminated in 1936 with Lambert Hillyer’s sequel, Dracula’s Daughter, most of the later installments that were produced between 1939 and 1944—what I am describing in this chapter as the franchise cycle—have been largely dismissed as qualitatively inferior products, as cranked out ‘soulless spectacles, recycled versions of earlier successes’ (Hitchcock 2007, 198) undergirded by ‘dwindling budgets,’ poor scripts, and diminished box office returns (Friedman and Kavey 2016, 126). As Peter Hutchings argues, ‘this negative perception of sequel-heavy 1940s Universal horror is often intertwined with a prejudice against the sequel itself as a particular cinematic format, with the sequelisation process seeming to mark the moment where innovation ends and exploitation begins’ (2004, 20).
In response, this chapter explores the franchise cycle that, I argue, began with James Whale’s Bride of Frankenstein and Dracula’s Daughter in 1935 and 1936 respectively, as opposed to identifying Son of Frankenstein as the debut film of a second cycle. Given that this third installment in the Frankenstein series was scheduled to enter production in 1936, after Dracula’s Daughter and before Charles Rogers took over from Carl Laemmle, Jr. as Universal’s head of production and decreed a halt in horror film production. As such, I suggest that this enforced three-year interregnum period did not strictly telegraph the demise of the first horror cycle in that Son of Frankenstein picked up where Dracula’s Daughter left off by continuing and, throughout the early to mid 1940s, accelerating Universal’s novel experiments with transfictional storytelling. As conceptualized by Richard Saint-Gelais, ‘two (or more) texts exhibit a transfictional relationship where they share elements, such as characters, imaginary locations, and fictional worlds’ (Saint-Gelais 2005, 612). Rather than mobilize the concept of intertextuality to explain narrative associations spread across serialized installments, Saint-Gelais’ transfictionality serves as a clearer way to detail what elements ‘count’ as the building blocks to imaginary world construction. Although Universal’s Frankenstein films enter into dialogue with Mary Shelley’s novel and other intertexts, such as the Hammer franchise films, they do not exist along the same transfictional axis; or, put differently, they are neither compatible nor ‘compossible’ with each other in diegetic terms (the term ‘compossible’ is drawn from Lubomir Doležel [1998]). Following Colin B. Harvey, an adaptation’s primary purpose is to ‘forget that the story has been told before and present itself as the first telling,’ an example of ‘vertical memory which travels only one way’ (2015, 91); whereas transfictional storytelling is centered on narrative continuity, or ‘horizontal memory,’ meaning that each installment should diegetically ‘remember’ other installments as a way to construct a narrative sequence or imaginary world. From this perspective, there is no such thing as a singular Frankenstein imaginary world, but rather, an imaginary network, a matrix comprised of multiple transfictional continuities that are often incompatible with one another in terms of story; incompatible narratives that are, on the one hand, always intertextually related to one another along the vertical memory axis, but, on the other, should not be taken as part of a coherent and horizontal transfictional ‘remembering.’ While there have been academic studies on fictional world-building in recent years, these have generally focused on other popular genres such as fantasy and science fiction, whereas horror media seems to be hitherto excluded from the topic of imaginary worlds.
In what follows, I first address the historical and industrial context within which the Universal horror franchises arrived in order to describe, in the broadest terms, the way in which serialization emerged in the nineteenth century—in literature, comic strips, magazines, and pulp fiction—to become ‘an ideal form of narrative under capitalism’ (Hagedorn 1995, 69). I then discuss a few early examples of film series, serials, and sequels to illustrate how these inter-related modes functioned narratively before moving onto the Universal Monster franchise(s). Here, I examine the way that various sequels operate diegetically through transfictional storytelling, seeking to understand the operations of film seriality through the lens of continuity and discontinuity, self-containment and augmentation. Building upon Stuart Henderson’s concepts of ‘series with continuity’ and ‘“the series film” proper’ (2014, 32), I am particularly interested in detailing how the Universal Monster franchises might or might not work as imaginary worlds to explore the idea that, as Lester D. Friedman and Allison B. Kavey argue, ‘the Universal film monsters know and interact with each other,’ that ‘they inhabit the same fictional and timeless universe’ (2016, 105). I conclude this chapter by looking at the monsters’ ‘afterlives’ on TV, in comics, tie-in novels, toys, and other franchised expressions.

Series, serials, sequels

Although the complaint that contemporary franchising signifies nothing more than creative bankruptcy, ‘studio film production has long featured serial entertainments’ (Fleury et al. 2020, 4). It was not cinema, however, that pioneered serial entertainment: audiences were already well-versed ‘in the consumption of long-form narratives,’ and film seriality ‘marked less a break from earlier practices than the refinement of a strategy that had been in place in publishing since the 1840s’ (Henderson 2014, 13). As Carolyn Jess-Cooke explains, ‘[a] major reason for the early practice of film serialization lies in the proliferation of serials in the literary world’ (2010, 16–17). In this context, cinematic serial entertainment came about as the result of dialogic relationships with emergent and established media platforms of the day: from literature and comic strips to boy’s story papers and fiction magazines to penny dreadfuls (in the UK) and dime novels (in the US), to cheaply printed adventure and science fiction publications (commonly described through the umbrella term ‘pulp fiction’). Although serial publication had existed for centuries, it was during the Victorian era that ‘instalment fiction’ (Hughes and Lund 2015) became ‘a product of the first age of mass communication’ (Altick 1974, 69). In most accounts, it was the part-issue publication of Charles Dickens’ The Posthumous Papers of the Pickwick Club, published from March 1836 to November 1837, that precipitated an explosion in serial fiction, an unprecedented phenomenon in the history of literature that also triggered a ‘global culture of seriality’ that became key to the way in which media industries began to operate (Turner 2019, 196).
It is worth noting that Dickens and his contemporaries were not seen as authors of ‘proper’ literature at the time, but, rather, as immoral dealers in ‘addictive’ storytelling, a ‘particularly insidious’ form of narrative, a ‘laudanum-like drug’ that was ‘distilled drop by drop in the brain’ (Hayward 1997, 27). As a ‘product of mass manufacture’, serial fiction was initially ‘highly suspect’ (Rose 2011, 92), and it is this commercial aspect that has proved difficult for Dickens with regards to his inclusion in the canon of English literature (John 2010, 18–19). It appears that serialization, in whatever its form, has attracted a lion’s share of critical opprobrium almost since the beginnings of media capitalism, with anxieties related to intellectual impoverishment and commercialization, moral panics and behavioural ‘effects’ being common motifs. Echoing David Bordwell and Robin Wood’s complaints that blockbuster, franchised entertainment of the 1970s and 1980s, as shown in the introduction to this volume, is akin to a virulent pathogen, nineteenth-century literary serials have been discursively framed during the period as a substance addiction.
Although many scholars argue that the heyday of serial publication had more or less faded by the 1860s, the culture of seriality continued apace in other media. Comic strip characters like Richard Outcault’s The Yellow Kid in the United States (Meyer 2019) and Ally Sloper in Britain (Sabin 2003) became transmedia superstars spread promiscuously across media platforms of the day. The serial lives of both characters were supported by an array of branded merchandise, adaptations, and appropriations, which implies that the practices and principles of contemporary franchising can be mapped back to, at least, the late nineteenth century avant la lettre (pace Freeman 2016 and Johnson 2013).
In cinematic terms, the influence of serialization was felt as early as the turn of the century, a key marker ‘in the history of the sequel, because it was hugely instructive from a commercial standpoint’ (Henderson 2014, 15). Film serials rose in prominence ‘as a way to present a narrative over more than one film’, drawing the use of cliffhangers from serial fiction with ‘the intent of keeping audiences coming back for more’ (Jess-Cooke 2010, 29). According to Jared Gardner, it was comic strips and early comic books that provided much inspiration for burgeoning filmmakers, that ‘the newspaper syndicates found audiences increasingly captivated by the threads of continuing narrative, sequential plotting, a...

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Dedication
  7. Table of Contents
  8. List of figures
  9. List of contributors
  10. Introduction: The death and resurrection show: horror franchise cinema and the romanticization of cult
  11. 1. Building imaginary horror worlds: Transfictional storytelling and the Universal Monster franchise cycle
  12. PART I: Slasher and post-slashers
  13. 2. The Texas Chainsaw Massacre: A ‘peculiar, erratic’ franchise
  14. 3. If I were a carpenter: Prestige and authorship in the Halloween franchise
  15. 4. If Nancy doesn’t wake up screaming: The Elm Street series as recurring nightmare
  16. 5. Allowing ‘us just to LIVE there’: Atmosphere and audience evaluations of the Alien film series
  17. PART II: Millennial franchises
  18. 6. Cut-price creeps: The Blumhouse model of horror franchise management
  19. 7. When the subtext becomes text: The Purge takes on the American nightmare
  20. PART III: Cult franchises
  21. 8. ‘What film is your film like’? Negotiating authenticity in the distributive seriality of the Zombi franchise
  22. 9. Horror heroine or symbolic sacrifice: Defining the I Spit on Your Grave franchise as horror
  23. PART IV: Complicating franchising
  24. 10. Seriality between the horror franchise and the horror anthology film
  25. 11. When a franchise is not a franchise: The case of Let the Right One In
  26. 12. ‘A match made in heaven (or hell)’: Franchise experiments between the horror film genre and virtual reality media (2014–2020)
  27. Index

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