Case Analyses for Intellectual Property Law and New Media
eBook - PDF

Case Analyses for Intellectual Property Law and New Media

  1. 188 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Case Analyses for Intellectual Property Law and New Media

About this book

This text is a companion to the 2 nd edition of Intellectual Property Law And New Media: Free for a Fee. Moving the coverage of case analysis to this separate volume, enables the authors to focus their attention on important trial and legal procedures that apply extant law to, largely, new circumstances.
Readers can focus on history and concepts while reading the main text, allowing them to bring understandings derived there to bear on the cases found in this analytic text. The approach offers relief from information overload and allows time and space to «shift gears» between concepts and cases. To aid understanding and learning, the authors provide focused interpretations and analysis throughout.
The coverage allows these books to serve as an excellent resource for undergraduates studying interactive media, as well as being a primer for first year IP law students, a handbook for entrepreneurs, a guidebook for general lawyers to assist in referrals, and an interesting read for those simply curious about the field.
The books are supplemented by freeforafee.com, a blog providing textual updates, online links to bibliographic materials, and extensive resource aggregation. Learning objectives for each chapter and a glossary of key terms are provided within the texts.

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Yes, you can access Case Analyses for Intellectual Property Law and New Media by Steven L. Baron, Edward Lee Lamoureux, Claire Stewart in PDF and/or ePUB format, as well as other popular books in Law & Computer Science General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Table of Contents
  3. Preface to the 2nd Edition
  4. Chapter One: Copyright Cases
  5. Chapter Two: Three Copyright Issues Cases
  6. Chapter Three: Patent Cases
  7. Chapter Four: Open Source Cases
  8. Chapter Five: Trademark Cases
  9. Chapter Six: Trade Secrets Cases
  10. Chapter Seven: Tort Laws for Intellectual Property of the Persona Cases
  11. Chapter Eight: International Intellectual Property Laws and Systems Cases
  12. Chapter Nine: Digital Rights Management Cases
  13. Chapter Ten: Intellectual Property Law in Virtual Worlds and Games Cases
  14. Notes
  15. Glossary
  16. Works Cited
  17. Cases
  18. About the Authors
  19. Index