
Intellectual Property Law and Interactive Media
Free for a Fee
- 278 pages
- English
- PDF
- Available on iOS & Android
Intellectual Property Law and Interactive Media
Free for a Fee
About this book
Now in its second edition, this book offers a comprehensive treatment of intellectual property law and interactive media. Having been thoroughly updated, this edition captures emerging trends and issues in a shifting landscape (including international contexts and games/virtual worlds), legislative and judicial history, and the efforts to balance public and private interests. It explains the details relating to procedural issues in connection with each of the varied and unique forms of intellectual property management (copyright, patent, open source/open publishing, trademark, trade secrets, personal torts – right of publicity, privacy, defamation – and digital rights management) and registration.
Each chapter now includes a section that clearly introduces the fundamentals of the IP law aspect highlighted in the chapter. Each chapter also includes a new section dedicated to emerging Issues.
Case coverage is revised in two important ways: the bulk of the case analyses have been moved to a second volume, Case Analyses for Intellectual Property Law and New Media (Baron, Lamoureux, and Stewart); and references to cases in the primary text direct readers to pertinent sections in the new book.
The coverage allows this second edition to serve as an excellent resource for undergraduates studying interactive media, as well as being a primer for first year IP law students, a handbook for entrepreneurs, a guidebook for general lawyers to assist in referrals, and an interesting read for those simply curious about the field.
The books are supplemented by freeforafee.com, a blog providing textual updates, online links to bibliographic materials, and extensive resource aggregation. Learning objectives for each chapter and a glossary of key terms is provided within the texts.
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Information
Table of contents
- Cover
- Contents
- Preface to the 2nd Edition
- Introduction
- Chapter One: Copyright
- Chapter Two: Three Copyright Issues
- Chapter Three: Patent
- Chapter Four: Open Source and Open Access
- Chapter Five: Trademarks
- Chapter Six: Trade Secrets
- Chapter Seven: Tort Laws for Intellectual Property of the Persona
- Chapter Eight: International Intellectual Property Laws and Systems
- Chapter Nine: Digital Rights Management
- Chapter Ten: Intellectual Property Law in Virtual Worlds and Games
- Chapter Eleven: Surveying the Intellectual Property Landscape
- Notes
- Glossary
- Works Cited
- Cases
- About the Authors
- Index