
Teaching Graphic Novels in the Classroom
Building Literacy and Comprehension (Grades 7-12)
- 175 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Teaching Graphic Novels in the Classroom
Building Literacy and Comprehension (Grades 7-12)
About this book
Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art.
Grades 7-12
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Dedication
- Copyright Page
- Table of Contents
- Preface
- Acknowledgements
- Teacher’s Guide
- Introduction Why Study Graphic Literature?
- Chapter 1 The History of Comic Books and Graphic Literature
- Chapter 2 Superheroes
- Chapter 3 Fantasy
- Chapter 4 Science Fiction
- Chapter 5 Manga
- Chapter 6 Fiction
- Chapter 7 Biography and Memoir
- Chapter 8 The Teenage Experience
- Chapter 9 Making Your Own Graphic Novel
- Conclusion
- References
- Appendix A: Suggested Reading
- Appendix B: Film Guide
- Appendix C: Graphic Novel Rubric
- About the Author