Teaching Graphic Novels in the Classroom
eBook - ePub

Teaching Graphic Novels in the Classroom

Building Literacy and Comprehension (Grades 7-12)

  1. 175 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Teaching Graphic Novels in the Classroom

Building Literacy and Comprehension (Grades 7-12)

About this book

Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art.

Grades 7-12

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Teaching Graphic Novels in the Classroom by Ryan J. Novak in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2021
eBook ISBN
9781000489545
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Dedication
  5. Copyright Page
  6. Table of Contents
  7. Preface
  8. Acknowledgements
  9. Teacher’s Guide
  10. Introduction Why Study Graphic Literature?
  11. Chapter 1 The History of Comic Books and Graphic Literature
  12. Chapter 2 Superheroes
  13. Chapter 3 Fantasy
  14. Chapter 4 Science Fiction
  15. Chapter 5 Manga
  16. Chapter 6 Fiction
  17. Chapter 7 Biography and Memoir
  18. Chapter 8 The Teenage Experience
  19. Chapter 9 Making Your Own Graphic Novel
  20. Conclusion
  21. References
  22. Appendix A: Suggested Reading
  23. Appendix B: Film Guide
  24. Appendix C: Graphic Novel Rubric
  25. About the Author