The Language of Gaming
eBook - PDF

The Language of Gaming

  1. 224 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Language of Gaming

About this book

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts
- the formation of lexical terms and use of metaphor in the language of gaming
- Gamer slang and 'buddylects'
- The construction of game worlds and their rules, of gamer identities and communities
- Dominant discourse patterns among gamers and how they relate to the nature of gaming
- The multimodal language of games and gaming
- The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access The Language of Gaming by Astrid Ensslin in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Linguistics. We have over one million books available in our catalogue for you to explore.

Information

50
THE
LANGUAGE
OF
GAMING
Figure
4.1
Macrostructure
of
emergence
games,
where
essentially
identical
rule
sets
increase
in
difficulty
with
every
level-up
Start
Game 
over
Game 
over
Game 
over
Game 
over
Goal
Figure
4.2
Basic
macrostructure
of
progression
games,
where
rules,
settings
and/or
situations
change
over
time
and
with
every
level-up
(cf.
Juul,
2005,
p.
75)
Textual
macrostructures
In
addition
to
integrating
general
and
specific
ludic
elements,
videogames
com-
bine
a
variety
of
interconnected
text
types,
or
genres,
which
make
for
a
coher-
ent
textual
architecture.
However,
the
specific
constellations
and
situationally
contingent
appearance
of
certain
different
text
types
tend
to
vary
significantly
between
individual
genres,
artefacts
and
even
between
individual
gameplay
experiences.
Therefore,
I
shall
refer
to
them
as
textual
or
genre
ecologies
(cf.
Erickson,
2000,
Kwasnik
and
Crowston,
2005,
Heyd,
2008)
rather
than
architecture(s),
which
suggests
a
more
rigid
infrastructure.
The
term
‘ecology’
aptly
merges
the
idea
of
flexible
combinations
of
commonly
co-deployed
gen-
res
with
that
of
genre-internal
malleability
and
adaptability
to
the
dynamics
of
computer-mediated
and
human-machine
communication.
To
recapitulate,
genres
are
types
of
discourse
that
tend
to
occur
in
partic-
ular
contexts
and
settings
(such
as
journalistic
articles
in
newspapers,
talks
at
academic
conferences,
or
doctor–patient
dialogues
during
surgery
hours).
They

Table of contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Contents
  6. List of Figures and Tables
  7. Acknowledgements
  8. List of Abbreviations
  9. 1 Introduction
  10. 2 Approaches to Discourse Analysis
  11. 3 Games and Language
  12. 4 Genres, Macrostructures and Textuality
  13. 5 Words and Meanings
  14. 6 The Linguistic Pragmatics of Gameplay
  15. 7 Metaludic Discourses
  16. 8 Gaming and Multimodality
  17. 9 The Narrative Language of Videogames
  18. 10 Conclusion
  19. Notes
  20. Glossary
  21. Bibliography
  22. Index