
- 293 pages
- English
- PDF
- Available on iOS & Android
About this book
Using fascinating examples from a range of disciplines, this textbook provides social science, philosophy and economics students with an engaging introduction to the tools they need to understand and predict strategic interactions. Beginning with an introduction to the most famous games, the book uses clear, jargon-free language and accessible maths as it guides the reader through whole games with full, worked-through examples. End-of-chapter exercises help to consolidate understanding along the way. With an applied approach that draws upon real-life case-studies, this book highlights the insights that game theory can offer each situation. It is an ideal textbook for students approaching game theory from various fields across the social sciences, and for curious general readers who are looking for a thorough introduction to this intriguing subject. Accompanying online resources for this title can be found at bloomsburyonlineresources.com/game-theory. These resources are designed to support teaching and learning when using this textbook and are available at no extra cost.
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Information
Table of contents
- Cover
- Contents
- List of Figures and Tables
- Acknowledgements
- About this book
- Introduction
- 1 THE MOST FAMOUS GAMES
- 2 BUILDING THE THEORY FOR SIMULTANEOUS GAMES
- 3 STATIC GAMES
- 4 DYNAMIC GAMES
- 5 VOTING
- 6 NEGOTIATION GAMES
- 7 REPEATED GAMES
- 8 AGENCY PROBLEMS: ADVERSE SELECTION
- 9 AGENCY PROBLEMS: SIGNALING AND MORAL HAZARD
- 10 SEVEN APPLICATIONS OF GAME THEORY
- 11 SEVEN MORE APPLICATIONS
- 12 DYNAMICS
- 13 LIMITED RATIONALITY AND BEHAVIORAL ECONOMICS
- 14 POWER INDICES
- References
- Index