The Theory And Practice Of Gamesmanship; Or, The Art Of Winning Games Without Actually Cheating
eBook - ePub

The Theory And Practice Of Gamesmanship; Or, The Art Of Winning Games Without Actually Cheating

  1. 86 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Theory And Practice Of Gamesmanship; Or, The Art Of Winning Games Without Actually Cheating

About this book

Gamesmanship as a civilised art is as old as the competitive spirit in man. It is polite psychological warfare. It is the moral equivalent of assault and battery. It is, as the subject of this book points out, The Art of Winning Games Without Actually Cheating. Anyone who has ever played any games for keeps has discovered the Gamesman either in himself or in an opponent. In its simplest terms the poker player's bluff is a device of gamesmanship. While winning games without actually cheating may seem to some scrupulous sportmen to be treading the fair-play borderline, the author points out 'The true Gamesman is always the Good Sportsman.' If you find your game is slipping, whatever it might be-golf, tennis, bridge, poker, chess, craps or croquet-this is the book for you. Apply the power of the 'ploy' or, as we would say, the 'Indian sign.' After reading Gamesmanship you, too, can win without actually cheating.—Print Ed.

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Yes, you can access The Theory And Practice Of Gamesmanship; Or, The Art Of Winning Games Without Actually Cheating by Stephen Potter in PDF and/or ePUB format, as well as other popular books in Psychology & History & Theory in Psychology. We have over one million books available in our catalogue for you to explore.

VI—LOSEMANSHIP

“…For the glory of the gamesman who’s a loseman in the game.”
THE READER WHO has thoroughly absorbed the first four chapters will know something of the fundamentals. He will be prepared, I believe, now, to take that little extra step which will put him on the way to being a gamesman. And he will realise that he cannot comprehend the thing itself, unless he knows how to turn the tide of defeat, and, with alertness and courage, with humour and goodwill, learn to play for the fun and glory of the gamesplay.
Straight now to the underlying principle of winning the losing game. What is the chief danger from the opponent who is getting the better of you? Over and above the advantage in score comes the fact that he is in the winning vein. He is playing at his best. Yet this is but one end of a balance. It is your job to turn the winning vein into a losing streak.

The Primary Hamper.

There is only one rule: BREAK THE FLOW. This act—for it must be thought of as a positive action, dynamic not static—may bear directly on the game itself (Primary Hamper) or the net may be cast wider, in a direction apparently far removed from the main target, in an attempt to entangle the character, or even to bring forces to bear from your knowledge of the private life and intimate circumstances of your opponent’s everyday existence (Secondary Hamper).
To take the simplest example of a Primary, let us begin with an illustration from golf (the “games-game of gamesgames”).
This is the rule.
Rule I:{6} Conscious Flow Is Broken Flow. To break the flow of the golfer who is three up at the turn, select a moment during the playing of the tenth in the following way. This moment must be prepared for by not less than three suggestions that he is “playing well”, “hitting the ball grandly”, etc., made at, say, the second, fifth and ninth holes. Then as opponent walks up to play his shot from fairway, speak as follows:
GAMESMAN: “I believe I know what it is.”
LAYMAN: “What do you mean?”
GAMESMAN: “I believe I know what you’re doing.”
LAYMAN: “What?”
GAMESMAN: “Yes. Why you’re hitting them. Straight left arm at the moment of impact.”
LAYMAN (pleased): “I know what you mean. Oh, God, yes! If the left arm isn’t coming down straight like a flail_____”
GAMESMAN: “Rather.”
LAYMAN: “Like a whip——”
GAMESMAN: “It’s centrifugal force.”
LAYMAN: “Well, I don’t know. Yes, I suppose it is. But if there’s the least suggestion of—of——”
GAMESMAN: “A crooked elbow—(L. is framing up to play his shot). Half a sec. Do you mind if I come round to this side of you? I want to see you play that shot…(L. hits it)…Beauty. (Pause).”
LAYMAN: “Good Lord, yes! You’ve got to have a straight left arm.”
GAMESMAN: “Yes. And even that one wasn’t as clean as some of the shots you’ve been hitting.…”
LAYMAN (pleased): “Wasn’t it? (Doubtful). Wasn’t it? (He begins to think about it).”
There is nothing rigid about the last few lines of this dialogue, which are capable of some modification. But the shape—Praise-Dissection-Discussion-Doubt—is the same for all shots and for all games. I often think the possibilities of this gambit alone prove the superiority of games to sports, such as, for instance, rowing, where self-conscious analysis of the stroke can be of actual benefit to the stroke maker.

Potter’s Improvement on the Primitive Hamper.

The superiority of Primary Hamper over Primitive Hamper needs no elaboration. But it is worth remembering that some of the earliest tentative ploys in what Toynbee calls, in an amusing essay, the PalĂŚogamesman period, were directed to this essential breaking of the flow. They consisted of such naive devices as tying up a shoe-lace in a prolonged manner, after the opponent at squash or lawn tennis had served two or three aces running; the extended noseblow, with subsequent mopping up not only of the nose and surrounding surfaces, but of imaginary sweat from the forehead and neck as well; leaving your driver on the tee and going back for it, etc., etc.
My own name has been associated—against my will{7}—with an attempt to bring the Primitive Hamper up to date. The essence of the modern approach is the making of the pause as if for the sake of your opponent’s game. E.g., at lawn tennis, opponent haying won six consecutive points.:
GAMESMAN (calling): “Wait a minute.”
OPPONENT: “What’s wrong?”
GAMESMAN (turning to look at a child walking slowly along a path a hundred yards behind the court. Then turning back): “Those damn kids.”
OPPONENT: “Where?”
GAMESMAN: “Walking across your line of sight.”
OPPONENT: “What?”
G...

Table of contents

  1. Title page
  2. TABLE OF CONTENTS
  3. LIST OF ILLUSTRATIONS
  4. I-INTRODUCTORY
  5. II-THE PRE-GAME
  6. III-THE GAME ITSELF
  7. IV-WINMANSHIP
  8. V-LUNCHEONSHIP
  9. VI-LOSEMANSHIP
  10. VII-GAME BY GAME
  11. VIII-LOST GAME PLAY
  12. IX-GAMESMANIA
  13. APPENDIX I-THE KÖNINCK PORTRAIT OF DR. W. G. GRACE
  14. APPENDIX II-NOTE ON ETIQUETTE
  15. APPENDIX III-CHAPTER HEADINGS FROM “ORIGINS AND EARLY HISTORY OF GAMESMANSHIP”
  16. APPENDIX IV-DIET
  17. APPENDIX V-SOME EXTRACTS FROM THE “GAMESMAN’S HANDBOOK” FOR 1949