Histories
āAnd You Didnāt Even Look at It!ā
ASSASSINāS CREEDāS (Self-)DISCOVERY TOUR
BENJAMIN BEIL
PROLOGUE: NEW-OLD CHAMBERS
On 3 November 2017, a curious headline appeared on the video game website Kotaku: āThis Weekās Giza Pyramid Discovery Was Already Built into ASSASSINāS CREED ORIGINS.ā What had happened? A few days earlier, researchers had made public the discovery of two previously unknown rooms near the upper royal burial chamber of the 4,500-year-old Great Pyramid of Giza. The rooms were detected with the help of new scanning technologies. The Great Pyramid of Giza appears as a virtual replica in the action-adventure video game ASSASSINāS CREED ORIGINS (2017). Players can explore the structure and, in addition to the burial chambers that have been known for some time, actually enter the two antechambers that were still undiscovered at the time of the gameās release on 27 October 2017.
The ASSASSINāS CREED series is known for its meticulously designed historical settings, for which the developer studio Ubisoft consults historians, archaeologists, and other experts. In the case of ASSASSINāS CREED ORIGINS, French architect Jean-Pierre Houdin, who has published some controversial theories about the construction of the Egyptian pyramids, was an advisor to the development team. Following Houdinās hypotheses, Ubisoft had speculatively included the two chambers in the virtual Great Pyramid of Giza.
This anecdote may be a strange coincidence; however, it illustrates the complex interplay between history as an academic discipline, popular historical discourses, and representations of history in entertainment media, i.e., forms of public history. Stephen Totilo addresses this area of tension in his Kotaku article:
āPlayers who donāt know the history of the Great Pyramid, let alone the controversy over how it was built, might mistake the innards of the structure as poor game design. From a video game standpoint, climbing through the pyramid isnāt all that exciting. Itās far less interesting a feat than climbing through many other areas in the long-running ASSASSINāS CREED series. But those armed with the knowledge of whatās in the actual pyramid, and who understand what the interpretation presented in the game represents, might find this to be a fantastic opportunity not just for virtual tourism but for an exploration of theoretical history.ā
In this way, the new-old chambers also hint at a certain dilemma of the ASSASSINāS CREED series, which on the one hand is often praised for its detailed historically reconstructions, but on the other hand, is a frequently mentioned example of a significant dissonance between its historical story world and its gameplay mechanics.
The Ptolemaic Egypt is just one of numerous historical settings of the ASSASSINāS CREED games: from ancient Greece to Jerusalem and Damascus at the time of the Third Crusade to Renaissance Florence and Rome to Paris during the French Revolution. The seriesā historical architectures and characters show an impressive visual detail, which increases with each new entry, not least due to the rapid technical evolution of video games. In addition, virtual reconstructions of historical buildings have been part of the archaeological toolkit for quite some time. Thus, it seems only a small step to the virtual worlds of contemporary games. Ubisoft was even recently a cooperation partner of the exhibition From Mosul to Palmyra: A Virtual Journey through World Cultural Heritage, in which museum-goers were able to āvisitā virtual reality reconstructions of numerous cities and monuments destroyed by war.
However, as (technologically) fascinating as the virtual replicas of ASSASSINāS CREEDās historical sites may seem at first glance, their combination with gameplay mechanics is often conflicting at second glance. While the historical scenario changes with each new game in the series, the gameplay remains more or less identical. Players fight and sneak their way through the game world, improving the avatarās skills in the process. This mixture of action-adventure and role-playing elements seems largely detached from the various historical settings. In other words, it hardly makes a difference in terms of gameplay whether the avatar climbs over the roofs of an ancient temple complex or a modern factory building. In both cases, the setting is primarily a āplayground,ā an obstacle course occasionally interrupted by combat.
Such a ludonarrative dissonance is by no means unique to the ASSASSINāS CREED series. It characterizes most video games that make use of historical settings. History becomes an assemblage of sceneries and props that primarily serve to embellish the story world. Thus, these games do not offer āperformatory challenges,ā historical knowledge is not required for the successful completion of the game. History ātakes place around and above the players, but their experience of history is fragmented, ontological and particularized.ā
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As a field of research in both history and media studies, the representation of history in video games has gained considerable attention in the last years, from empirical studies to detailed analyses of specific historical periods to memory culture or phenomenological approaches; also the Clash of Realities conference has dedicated itself to the topic in depth.
This vivid and wide-ranging debate will not be discussed in detail in the following; it rather serves as a background and starting point for the study of a peculiar paratext: the DISCOVERY TOUR BY ASSASSINāS CREED: ANCIENT EGYPT (from here on DISCOVERY TOUR). The DISCOVERY TOUR will be explored as a kind of paratextual confrontation of the ASSASSINāS CREED series with its own pop-cultural statusāand its complex relationship to history.
Figure 1: DISCOVERY TOUR BY ASSASSINāS CREED: ANCIENT EGYPT
Source: Ubisoft/Ubisoft Montreal 2018;
Screenshot by B. Beil
THE DISCOVERY TOUR AS A PARATEXT
The DISCOVERY TOUR was released in February 2018 as an expansion of the main game and has also been available as a standalone version since May 2018. In this game mode, there are no enemies and only rudimentary parkour obstaclesāand thus no typical gameplay challenges. Players can freely explore virtual Egypt, including the Great Pyramid of Giza, and experience the game world as a huge open-air museu...