Learning Experience Design
eBook - ePub

Learning Experience Design

How to Create Effective Learning that Works

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Learning Experience Design

How to Create Effective Learning that Works

About this book

How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more.

This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics.

The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.

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Yes, you can access Learning Experience Design by Donald Clark in PDF and/or ePUB format, as well as other popular books in Business & Human Resource Management. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Kogan Page
Year
2021
Print ISBN
9781398602625
eBook ISBN
9781398602632

INDEX

2D media 186, 187, 189
3D media 18688, 203
active recall 263
ADDIE (Analysis, Design, Development, Implementation, Evaluation) 2223, 2324, 2426
AI for Learning (Clark) 99, 258
Alessandrini, K 267
Alexa 5758, 99, 107, 108, 163
Altamira cave, Spain 5961
Amazon 54, 57, 58, 118, 259, 286, 287
Amazon Web Services 207
American Museum of Natural History 194
Amusing Ourselves to Death (Postman) 115
Anderson, C 259, 265
animation see video and animation
Apple 84, 107
application programming interface (API) 99, 207
Arets, J 278
artificial intelligence (AI) 16, 48, 57, 58, 77, 85, 109, 118, 129, 132, 138, 141, 163, 204, 260, 282, 28586
‘Aspects of Menu Design’ (Clark) 46
attention 3644
arousal 38
flow 4243
fun 3940
future 4344
limited, design for 4142
audio 42
connecting representations 42
cues 4142
less is more 41
organizers 42
playing music while learning 4041
Attention (Pillsbury) 36
audio 87
audio assistant design 10709
gender 108
language 10809
persona 107
trust 10708
design 10209
background music 10304
delivery 103
quality 102103
sound effects 103
voice and text 104
experience 94102
audio feedback and assessments 9697
audio input 96
audiobooks 9899
chatbots 99
expert views 97
feedback in online experiences 96
interactive audio games 9798
interactive synchronous audio 97
interpersonal skills 98
introductions 95
language learning 98
linking in online exp...

Table of contents

  1. Acknowledgements
  2. Preface
  3. Abbreviations
  4. 01 Learning experience design
  5. 02 Learning experience designers
  6. 03 Emotion, attention and motivation
  7. 04 Interface design
  8. 05 Text and graphics
  9. 06 Audio for learning
  10. 07 Video and animation
  11. 08 Engagement, questions and feedback
  12. 09 Scenarios and simulations
  13. 10 VR and AR
  14. 11 Games and gamification
  15. 12 Social learning
  16. 13 Transfer and practice
  17. 14 Workflow, curation and data
  18. Index