Digital Education for the 21st Century
eBook - ePub

Digital Education for the 21st Century

Technologies and Protocols

  1. 474 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Digital Education for the 21st Century

Technologies and Protocols

About this book

This new volume highlights the evolution of digital education related issues by reporting on effective IoT-based technologies for the teaching-learning process. It brings together a selection of leading academic policymakers, researchers, educationalists, and education scholars to share their experiences and research on many aspects of digital pedagogy in the Education of Things. The volume discusses recent innovations, trends, and concerns as well as the practical challenges encountered and solutions adopted in the fields of digital pedagogies and educational design.The chapters cover the concepts of IoT-based digital technologies regarding teacher and teaching education, IoT-based education, flipped learning, assessment process, and more.

Key features:

  • Introduces the integration of technology with digital education
  • Explains the functional framework workflow in the Education of Things and networked learning
  • Explores basic and high-level concepts of teaching-learning pedagogy in IoT-based education
  • Covers the major challenges, issues, and advances in flipped and blended learning based on IoT technologies
  • Looks at digital education pedagogy collaborations with organizations outside academia
  • Explores teaching education and the process of assessment, testing, and evaluation

Digital Education for the 21st Century: Technologies and Protocols provides a rich resource for academic and administrative policymakers, academicians, researchers, educationalists and experts who are concerned with educational research.

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Information

Year
2021
Print ISBN
9781774630075
eBook ISBN
9781000400939

Chapter 1 The Potential of App Using for Interactive Smart Learning Environments

TON QUANG CUONG1*, PHAM KIM CHUNG1, and NGUYEN THI LINH YEN2
1VNU-University of Education, Hanoi, Vietnam
2VNU-University of Languages and International Studies
*Corresponding author. E-mail: [email protected]

ABSTRACT

A “smart learning” environment requires a combination of both formal and informal learning experiences along with the involvement of immersive activities. Accordingly, contextualized learning resources can be formed instantly, including digital content, activities, and connection during the learning process. Applications (apps) developed on smartphones (or mobile devices), with their ultimate purposes, can assist the adaptive, personalized, and ubiquitous learning experience for students. However, creating algorithms for the learning process by apps remains a problem for both teachers and students. Apps can be integrated as both specific subject tools and smart learning activities for digital literacy in various education programs of higher education institutions.

1.1 INTRODUCTION

In recent years, mobile learning (M-learning) has become a popular trend in education, in general, and higher education in Vietnam, in particular. There are some viewpoints that M-learning is the developing step of E-learning. However, from the perspective of intervention and application into the learning process, M-learning can be considered as an emphasis on “mobility/instantly/ubiquitous” in adaptive and personalized learning, web app development priorities in education, and the mobile intersection of cloud computing and online education. Also, it is an open opportunity for bring your own devices (BYOD) perspective in education.
The population of Vietnam was about 97 million (April 2019), 70% of which were working age, 40% were under 25, and 24% were members of the millennial generational bracket, with 145.8 million mobile phone connection, 68.17 million Internet users, and 65 million active social users. In other words, Vietnam is large, young, and increasingly tech-savvy. Nowhere is this more apparent than in their mobile app market, which has already established itself as one of the most productive markets in Asia (https://datareportal.com/reports/digital-2020-vietnam?rq=vietnam).
In the context of education (2020), with 22 million students across all grades and 1.5 million teachers and educators, educational managers make use of the apps in education, which promises to be a thriving application/ development field. This enforces higher education institutions to rethink their instructional leadership, management, and learning processes. Toward digital platforms for M-learning, blended and flipped learning prospective educational apps facilitate collaboration among online learning professionals, provide professional development opportunities, and advocate and educate policymakers and researchers in best practices. Educational apps are opening access to courses in higher education, providing a new learning network, and changing the status of qualified participants: teachers and students. The perspective of changes may be:
  1. The way of thinking about teaching and learning;
  2. The way of practice on teaching and learning (including the way of assessment and evaluation);
  3. The way of social interaction in the classroom (pre-duepost-class time) and learning environment; and
  4. The way of content and curriculum design and development.
Using apps in class has numerous benefits, including course content and time extensions, supporting customized, and personalized, adaptive learning opportunities, allowing struggling students to master a subject by themselves by pace, interest, and competencies, providing a rigorous, interactive learning model of data-rich and digital communication. Hence, learning using apps in learning is considered to be a new approach to the pedagogical principles, teaching/learning content, which defines the integration of digital tools and resources that now support portable, flexible, and M-learning.

1.2 THEORETICAL FRAMEWORK

When designing and developing education programs in M-learning mode, higher education institutions should take into consideration the technology solutions, digital pedagogy approaches, content knowledge, the constituents (teachers and administrators), as well as the learning environment and learner-specific factors.
There is currently a common question in educational technology (EdTech) studies: What can EdTech do, and how should it be done to advance the 21st-century learning platforms? Recent studies in Vietnam showed that digital transformation in education is a popular trend, taking place at a relatively fast pace. Within the process, there is an emphasis on one key point that it is possible to digitize teaching activities with its elements with current technologies. Educators should not only “digitize” and replace the teachers’ roles (digitalization activities in the learning process with all of its components but not replace teachers with their functional role). Besides, learning theories share one thing in common that people learn best when they are actively involved (minds-on), engaged with the learning materials and undistracted by peripheral elements, have meaningful experiences that relate to their lives, and socially interact with others in high-quality ways around new material, within a context that provides a clear learning goal (Kathy Hirsh-Pasek et al., 2015). Effective learning is facilitated in a flexible context that supports scaffolded exploration, questioning, and discovery as children work toward well-defined learning goals.
The relationship between some learning theories in light of technology integration have been shown in Table 1.1.
TABLE 1.1 The Relationship between Learning Theories and Technology Integration
Learning Theories Technology Integration Example
Behaviorism Keep track of students’ effort, attitude, and behavior modification, immediacy and drill techniques Immersive, simulation, digital environment, mobile apps
Constructivism Evidence, data gathering, instant feedback, assessment Multimedia tools, mobile apps for specific subjects
Experiential Experiments, rich toolkits Simulation, AR/VR/XR, mobile apps
Situated cognition Contextual knowledge GPS, simulation, 3D, mobile apps
Cognitivism Linkage of knowledge AI, Big data, search engine, network
Connectivism Communication, portability, ubiquitous Social media, the Internet, mobile apps
Multimedia learning Processing and integrating information, digitalization Digital tools, platform, mobile apps
Notes. AR = augmented reality; VR = virtual reality; XR = extended reality; GPS = Global Pos...

Table of contents

  1. Cover Page
  2. Half Title Page
  3. Title Page
  4. Copyright Page
  5. About the Editors
  6. Table of Contents
  7. Contributors
  8. Abbreviations
  9. Preface
  10. 1. The Potential of App Using for Interactive Smart Learning Environments
  11. 2. Blended Learning in Teaching History: Contents and Paradigms
  12. 3. Digital Journalism for Communicative Competency and Literary Skills in English: Scope, Challenges, and Implications
  13. 4. Using GeoGebra Software in Teaching and Learning Space Geometry
  14. 5. The Effect of Using E-Books in Teaching at High Schools in Hanoi, Vietnam
  15. 6. Flipped Classroom: Google Classroom Application on Teaching Philology
  16. 7. Teaching Education and the Digital Process of Assessment, Testing, and Evaluation
  17. 8. Voice of the Future Classroom: Virtual and Augmented Reality
  18. 9. Using Digital Technology for Evaluating the Quality of Preschools in Vietnam
  19. 10. Blended Learning and Flipped Learning: Challenges and Opportunities for the 21st-Century Students to Create a Digital Environment
  20. 11. Digital Education: From the Discipline to Academic Opportunities and Possible Academic Innovations—International Context and Indian Strategies
  21. 12. Smart Schedule: Training Management Approach in the Digital Education Era
  22. 13. Information Technology and Student Success
  23. 14. Perception of Information and Communication Technology (ICT) by Postgraduate Learners of B-Schools in Sikkim
  24. 15. MOOCs: The Paradigm Shift from Traditional to New Learning Spaces in Indian Higher Education
  25. 16. Application of ArcGIS StoryMaps in Teaching Chemistry
  26. 17. E-Tools: A Need for Enhancing Teaching and Learning English Language Skills
  27. 18. Digital Pedagogy: Technology for Enhancing Learning Process
  28. Index

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Yes, you can access Digital Education for the 21st Century by Souvik Pal,Ton Quang Cuong,R. S. S. Nehru in PDF and/or ePUB format, as well as other popular books in Ciencias biológicas & Ciencias en general. We have over 1.5 million books available in our catalogue for you to explore.