Virtual Images
  1. 240 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

About this book

Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media as well as image technologies – like virtual reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures. ›VR Images‹ contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic virtual images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics, art history and techno-art as well as the complex range of image science. Shared goal is a critical discussion of the specific epistemology of aesthetic and scientific approaches to VR. This volume discusses the relation of images and technological evolution in the context of virtual reality within the perspective of an autonomous image science.

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Yes, you can access Virtual Images by Lars C. Grabbe, Patrick Rupert-Kruse, Norbert M. Schmitz, Lars C. Grabbe,Patrick Rupert-Kruse,Norbert M. Schmitz in PDF and/or ePUB format, as well as other popular books in Social Sciences & Social Science Research & Methodology. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Contents
  3. Acknowledgements
  4. About the Yearbook of Moving Image Studies (YoMIS)
  5. Introduction (Lars C. Grabbe, Patrick Rupert-Kruse & Norbert M. Schmitz)
  6. Mediality as a Modernist Aesthetic Strategy: On the History of Discourse in Media Art (Norbert M. Schmitz)
  7. Image and Digital Media: The Concept of Mediated Reality (Christiane Wagner)
  8. What is a Virtual Image? (Jens Schröter)
  9. VR Images as Arrays of Activity: The Virtual Image Representation in the Range of Detection and Collision (Lars C. Grabbe)
  10. Into the Universe of Virtual Images: Flusser, Deleuze, and Glitch Potentiality (Laurence Counihan)
  11. How Is One’s Own Movement Possible in a Virtual World? A Phenomenological Investigation (Serhii Hryshkan)
  12. Immersion and Floating Sensation: Thinking with an Artistic Approach to the Virtual (Akihisa Iwaki)
  13. Illustrations of Non-Euclidean Geometry in Virtual Reality (Martin Skrodzki)
  14. The Image Becomes a Body: Avatarial Embodiment in the Context of a Body Ownership Illusion (Lars Christian Grabbe)
  15. Authors