3D Modeling & Animation
eBook - ePub

3D Modeling & Animation

A Primer

  1. 352 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

3D Modeling & Animation

A Primer

About this book

Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, '3D Modeling & Animation: A Primer' provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over two hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not be watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not only explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging.

KEY FEATURES:

• Uses a simple, clear, and concise approach to explain the basics of modeling and animation

• Two hundred plus vibrant images to easily understand and appreciate complex concepts

• Review questions at chapter ends to help readers better review the content

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Yes, you can access 3D Modeling & Animation by Magesh Chandramouli in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication Page
  6. Table of Contents
  7. Foreword
  8. Preface
  9. Acknowledgments
  10. Author
  11. Chapter 1: Production Pipeline and Pre-Production
  12. Chapter 2: Conceptual Foundations: Basic Building Blocks
  13. Chapter 3: Ideation, Visual Expression, and Elements of Art
  14. Chapter 4: Modeling – Part I: Categories and Approaches
  15. Chapter 5: Modeling – Part II: Curve-Based and Other Modeling Techniques
  16. Chapter 6: Animation – Part I: Brief History and Basics
  17. Chapter 7: Animation – Part II: Animation Types
  18. Chapter 8: Character: Design, Rigging, & Animation
  19. Chapter 9: Lighting
  20. Chapter 10: Form, Composition, and Rendering
  21. Index