
Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms
About this book
COGNITIVE BEHAVIOR AND HUMAN COMPUTER INTERACTION BASED ON MACHINE LEARNING ALGORITHMS
The objective of this book is to provide the most relevant information on Human-Computer Interaction to academics, researchers, and students and for those from industry who wish to know more about the real-time application of user interface design.
Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its real-time application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas.
This book is inherently interdisciplinary and contains original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping, and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come.
Audience: A wide range of researchers, industry practitioners, and students will be interested in this book including those in artificial intelligence, machine learning, cognition, computer programming and engineering, as well as social sciences such as psychology and linguistics.
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Information
1
Cognitive Behavior: Different Human-Computer Interaction Types
AbstractCognitive behavior plays a significant and strategic role in human-computer interaction devices that are deployed nowadays, with artificial intelligence, deep learning, and machine learning computing techniques. User experience is the crucial factor of any successful interacting device between machine and human. The idea of providing a HCUIMS is to create interfaces in terms of the bottom level of any organization as Decision Processing User Interacting Device System (DPUIDS), next at middle level management, Decision Support User Interacting Device Systems (DSUIDS), lastly at executive level, Management Information User Interacting Device System (MIUIDS), where decisions can take at uncertainty at various catastrophic situations. Here are specific gaps demonstrated in the various userās processes in communicating with computers and that cognitive modeling is useful in the inception phase to evolve the design and provide training.This is provided with the fulfillment of various interactive devices like Individual Intelligences Interactions (I3), Artificial and Individual Intelligences Interaction (AI3), Brain-Computer Interaction (BCI), and Individual Interactions through Computers (I2C) in a playful manner to meet the corporate challenges in all stakeholders of various domains with better user experience.Keywords: Cognitive behavior, user experience, interacting devices, modeling, intelligence
1.1 Introduction: Cognitive Models and Human-Computer User Interface Management Systems
- Interactive user behavioral predicting systems
- Adaptive interaction observatory changing systems
- Group interaction model building systems
1.1.1 Interactive User Behavior Predicting Systems
1.1.2 Adaptive Interaction Observatory Changing Systems
1.1.3 Group Interaction Model Building Systems
Table of contents
- Cover
- Table of Contents
- Title Page
- Copyright
- Preface
- 1 Cognitive Behavior: Different Human-Computer Interaction Types
- 2 Classification of HCI and Issues and Challenges in Smart Home HCI Implementation
- 3 Teaching-Learning Process and Brain-Computer Interaction Using ICT Tools
- 4 Denoising of Digital Images Using Wavelet-Based Thresholding Techniques: A Comparison
- 5 Smart Virtual RealityāBased Gaze-Perceptive Common Communication System for Children With Autism Spectrum Disorder
- 6 Construction and Reconstruction of 3D Facial and Wireframe Model Using Syntactic Pattern Recognition
- 7 Attack Detection Using Deep LearningāBased Multimodal Biometric Authentication System
- 8 Feature Optimized Machine Learning Framework for Unbalanced Bioassays
- 9 Predictive Model and Theory of Interaction
- 10 Advancement in Augmented and Virtual Reality
- 11 Computer Vision and Image Processing for Precision Agriculture
- 12 A Novel Approach for Low-Quality Fingerprint Image Enhancement Using Spatial and Frequency Domain Filtering Techniques
- 13 Elevate Primary Tumor Detection Using Machine Learning
- 14 Comparative Sentiment Analysis Through Traditional and Machine Learning-Based Approach
- 15 Application of Artificial Intelligence and Computer Vision to Identify Edible Birdās Nest
- 16 Enhancement of Satellite and Underwater Image Utilizing Luminance Model by Color Correction Method
- Index
- End User License Agreement