Immersive Technologies to Accelerate Innovation
eBook - PDF

Immersive Technologies to Accelerate Innovation

How Virtual and Augmented Reality Enables the Co-Creation of Concepts

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Immersive Technologies to Accelerate Innovation

How Virtual and Augmented Reality Enables the Co-Creation of Concepts

About this book

The digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data. The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process. The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process.

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Yes, you can access Immersive Technologies to Accelerate Innovation by Sylvain Fleury,Simon Richir in PDF and/or ePUB format, as well as other popular books in Business & Management. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley-ISTE
Year
2021
Print ISBN
9781786307705
eBook ISBN
9781119887270
Edition
1
Subtopic
Management

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Foreword
  7. Acknowledgments
  8. Preface
  9. Introduction
  10. Chapter 1. Innovation Management: Issues and Key Points for a Vital and Strategic Process
  11. Chapter 2. Creativity and Cognition: Factors and Biases of Mental Processes Involved in Creative Activities
  12. Chapter 3. Physical and Virtual Environments and their Influence on Creativity
  13. Chapter 4. User-Centered Innovation Methods: Design Thinking, Double Diamond, Lean UX and Time to Concept
  14. Chapter 5. Some Creative Problem-Solving Methods: TRIZ, C-K, CPS, Design Sprint
  15. Chapter 6. All-Terrain Ideation Techniques: Brainstorming, Brainwriting, Brainsketching, Bodystorming and Immersive-storming
  16. Chapter 7. Immersive Tools for Every Innovative Situation
  17. Chapter 8. A Successful Immersive Experience for More Creativity
  18. Conclusion
  19. References
  20. Index
  21. Other titles from iSTE in Innovation, Entrepreneurship and Management
  22. EULA