1 LAWS OF MOTION
This chapter will start with fundamental principles that are important to understand. There will be a little bit of memorization required but intuitive cues will be given so that these concepts can be related to everyday life and the physical reality around us.
Sir Isaac Newton, of the famous apple back in the 1680s, will be the guide for this chapter. Weâll stick to Newtonian physics, with all due respect to Albert Einstein, who would surely forgive us for simplifying some concepts such as gravity. At the speeds at which pilots move their airplanes, in the lower layers of the earthâs atmosphere, the postulations made by Sir Isaac hold steadfast and are certainly easier to accommodate.
Related Courses
- Principles of Flight
- Flight Performance
- Mass and Balance
- Human Factors
BODIES AND MASS â NEWTONâS FIRST LAW OF MOTION
The term âmassâ will be heard often during your PPL studies: the mass of the plane, the mass of the air (âair massesâ are a different concept), the mass of fuel, the mass of passengers and so on. You will also hear about bodies but donât worry, because there is nothing morbid in this: in physics, a body is simply a collection of matter, an object.
Mass is a property of all bodies and a simple description4 is as follows:
Mass is a measure of a bodyâs inertia and is commonly taken as a measure of the amount of matter it contains and causes it to have weight in a gravitational field.
It is intuitive enough and it helps introduce another important concept: inertia.
If you are sitting, you cannot move without making an effort. In fact, any body will resist moving if it is at rest â that is, not moving.
An object that is moving will tend to continue moving, as anyone with some ice skating experience will have discovered while heading for the side wall. This is inertia and it is so important that Newton postulated a law about it. In his honour, the scientists called it Newtonâs first law of motion, a simplified version of which is:
An object either remains at rest or continues to move at a constant velocity unless acted upon by an external force.
This brings us to a third and vital element that deserves a title of its own: forces.
FORCES â NEWTONâS SECOND AND THIRD LAWS OF MOTION
A force is an action brought upon a body.
Fig. 4 The four forces that act on an airplane in flight.
An airplane does not fly by magic: it is moved around by forces exerted on it. Specifically, the plane flies above the ground thanks to the lift, which is produced essentially by the wings and which opposes the weight. The wings, in turn, are set in motion with the rest of the airplane by the thrust produced by the engine, which in turn fights the air resistance called drag.
Lift, weight, thrust and drag are the four forces that act on a flying airplane, as shown in Fig 4, a diagram that you will see often during the course (brushing up on your classics â this is a P-51 Mustang).
Intuitively, we know that a force must be exerted in order to displace an object: pushing a car, lifting a book, pumping iron at the gym⌠It is important to associate forces with movement and this will be formally done shortly, after a brief break to go through a bit of basic maths.
Vectors and Scalars
Our intuition about forces also tells us that:
- A force has magnitude: how hard one pushes or pulls
- A force has direction: where the object is being pushed or pulled â ahead, above, sideways and so on
Fig 5 Representation of two different vectors.
Mathematicians designate a vector as an entity that is described by a magnitude and a direction. They are graphically represented by an arrow with a length proportional to their magnitude showing the direction of the action (Fig 5). The name of the vector is represented by a letter with a small arrow over it (often omitted, as it will be in the course of this book when itâs obvious we are dealing with a vector). Conversely, entities such as mass or time, which are not characterized by a particular direction â and are therefore sufficiently described by their magnitude alone â are scalar entities.
Example: Speed and Velocity
When an object moves from point A to point B, it covers a certain distance in a certain amount of time (letâs call it the rate of displacement) and in a specific direction. This rate of displacement is, at any given time, what we call speed and is measured in distance per unit of time (for example metres per second, miles per hour, knots). The direction is the direction of the movement, again at any given time (north, south, up, down and so on). The entity that describes this movement is called velocity and it has all the hallmarks of a vector: a magnitude (the speed) and a direction. And this is the difference between speed and velocity: speed is a scalar and velocity is a vector. They are quite often confused in common speech, helped no doubt by movies titles such as Terminal Velocity and Speed 2, but a difference exists that should formally be respected.
Working in Three Dimensions
One very important characteristic of vectors is that they can be âbroken downâ into different components â in different directions â so that the actual effect that a force has on a bodyâs movement can be effectively determined.
Fig 6 The axes used in three-dimensional co-ordinate systems.
Typically, in the three-dimensional world we live in, X, Y and Z are used as the three spatial co-ordinates (called rectangular co-ordinates). These coordinates are defined by three axes â X, Y and Z as shown in Fig 6 â and itâs along these axes that the dimensions of a room, for example, are measured: width is measured along X, depth along Y and height along Z.
Fig 7 Finding the co-ordinates of a vector.
The same principle applies to a force. Picture a force
and place it at the origin of the three axes (where the three axes meet), as in
Fig 7. The âco-ordinatesâ
x1,
y1 and
z1 of the vector tip (the point where the grey sphere is centred) can be obtained by projecting that position along each of the three different axes. The distance from the origin to the points indicated by the blue, red and green dots are the co-ordinates of that point along the different axes.
Fig 8 Decomposition of a vector.
Transposing this to vector lingo, these co-ordinates represent the magnitude of the vectorâs projection along each axis. Three more vectors can be drawn from the origin to points x1, y1 and z1: the blue, the red and the green vectors in Fig 8. This manipulation is called decomposition of the vector and the three resulting vectors along each of the axes are called the vectorâs components. These components have a very significant meaning, as they represent the action of the force along each of the three directions.
If you consider that force
is pushing an object in space, that object will move in all three dimensions: up/down along the Z axis, left/right along the ...