Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition
eBook - ePub

Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Autodesk 3ds Max 2020: A Comprehensive Guide, 20th Edition

About this book

Autodesk 3ds Max 2020: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier.This book will help you unleash your creativity, thus helping you create stunning 3D models and animations.

Salient Features of theBook:

  • Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information throughout the book in the form of notes and tips.
  • Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge.

Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2020
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Working with Architectural Objects
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying Splines
Chapter 7: Materials and Maps
Chapter 8: Modifying 3D Mesh Objects
Chapter 9: Graphite Modeling Technique
Chapter 10: Compound Objects
Chapter 11: Modifiers
Chapter 12: Lights and Rendering
Chapter 13: Animation Basics
Chapter 14: Rigid Body Dynamics and Helpers
Chapter 15: NURBS Modeling *
Chapter 16: Systems, Hierarchy, and Kinematics *
Chapter 17: Particle Systems and Space Warps-I *
Chapter 18: Particle Systems and Space Warps-II *
Project 1: Creating a Diner
Index ( *For free download)

Free Teaching and Learning Resources:

CADCIM Technologies provides the following free teaching and learning resources with this book:

  • Technical support by contacting [email protected]
  • Max files used in tutorials, exercises *, and illustrations
  • Instructor Guide with solution to all review questions and instructions to create the models for exercises *
  • Additional learning resources at https://3dsmaxexperts.blogspot.com and youtube.com/cadcimtech ( * For Faculty only)

About the Authors:

CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on Computer-Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.

Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry.

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Information

Year
2019
Print ISBN
9781640570634
eBook ISBN
9781640570634
Ch08.webp
Materials and Maps
Learning Objectives
After completing this chapter, you will be able to:
• Use the Material Editor dialog box
• Understand the types of materials and maps
• Create materials and maps
• Assign materials to objects
Introduction
In this chapter, you will learn to assign various materials and maps to the objects in a scene to make it more realistic. Materials are used to describe the reflection or transmission of light of an object. Maps are used to simulate texture, and apply designs, reflection, refraction, and other effects. To assign materials and maps, you need to use the Material Editor tool from the Main Toolbar, which is discussed next.

Material Editor
Menu bar: Rendering > Material Editor > Compact/Slate Material Editor
Main Toolbar: Material Editor flyout > Compact/Slate Material Editor
Keyboard: M
C08SC001.PCX
In 3ds Max, there are two types of material editors, Slate Material Editor and Compact Material Editor. You can use any of these material editors to create new materials and maps, modify the existing materials, apply these new materials and maps to the models in the scene, and create a new environment for the scene. The Slate Material Editor uses nodes and wiring to graphically display the design of the materials created by you. The Compact Material Editor is easy and stripped down version of Slate Material Editor.
To create a new material, press the M key; the Slate Material Editor dialog box will be displayed, as shown in Figure 7-1. Next, if you choose Modes > Compact Material Editor from the material editor menu bar, the Material Editor dialog box will be displayed, as shown in Figure 7-2. The title bar of the Material Editor dialog box displays the name and number of the current material, which gets changed depending on the material that you select. The Material Editor dialog box is divided into va...

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