Engineering Essentials for STEM Instruction
eBook - ePub

Engineering Essentials for STEM Instruction

How do I infuse real-world problem solving into science, technology, and math? (ASCD Arias)

Pamela Truesdell

Share book
  1. 55 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Engineering Essentials for STEM Instruction

How do I infuse real-world problem solving into science, technology, and math? (ASCD Arias)

Pamela Truesdell

Book details
Book preview
Table of contents
Citations

About This Book

Are you looking for ways to incorporate rigorous problem solving in your classroom? Are you struggling with how to include the "E" in your STEM instruction? Here is where to start.

In this practical introduction to engineering for elementary through high school teachers, you'll learn how to create effective engineering-infused lessons that break down the barriers between science, math, and technology instruction. Veteran teacher Pamela Truesdell highlights engineering's connection to 21st century skills and college and career readiness, addresses the Next Generation Science Standards, and walks you through each step of the simple but powerful engineering design process. This is the essential tool of professional engineers and the key to engaging students in hands-on, collaborative projects that ask them to apply content area knowledge to find solutions for real-world problems. A sample lesson, links to additional resources, and guidelines for assessment ensure you'll have the essentials you need to kick off your students' exploration of engineering.

Frequently asked questions

How do I cancel my subscription?
Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
Can/how do I download books?
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
What is the difference between the pricing plans?
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
What is Perlego?
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Do you support text-to-speech?
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Is Engineering Essentials for STEM Instruction an online PDF/ePUB?
Yes, you can access Engineering Essentials for STEM Instruction by Pamela Truesdell in PDF and/or ePUB format, as well as other popular books in Éducation & Développement professionnel. We have over one million books available in our catalogue for you to explore.

Information

Publisher
ASCD
Year
2014
ISBN
9781416619086
cover image

Engineering and Its Role in STEM

Many educators today say that the traditional approach to teaching science, technology, engineering, and mathematics is outdated, and that the STEM subjects should be taught together rather than as totally separate, “siloed” disciplines. In this publication, we will look at how engineering, the “E” in STEM, can unify all four subject areas.
The best and most engaging way to achieve this unity is through engineering projects that ask students to design solutions for real-world problems. Consider that in the mathematics classroom, problem solving has long been promoted as the way for teachers and students to climb up the Bloom’s taxonomy pyramid. Engineering projects steer students past simple questions of how many apples Sally has and toward authentic problem-solving situations. Whereas students in science class can sometimes get bogged down in following a series of steps to verify an accepted scientific fact, engineering projects open their eyes to the discipline’s true nature. Projects that ask students to apply current knowledge and exploration to new areas in pursuit of the elusive “best” solution make them active players in the world of science. Finally, when students see technology through the lens of engineering, they understand that it’s much more than a synonym for “something that can be plugged in.” Engineering both drives innovation of technology and uses technology to create advancements in the world around us.

What Is Engineering?

Before we consider how to introduce engineering into science, math, and technology instruction, there are some questions to be answered. Perhaps the most basic are “What is engineering?” and “What do engineers really do?”
Defining engineering and the work of engineers is somewhat like defining medicine and the work of those who practice it. In the field of medicine, there are surgeons, doctors, nurses, researchers, technicians, and many other kinds of workers. The challenge of coming up with a definition of what all these people do is compounded by the field’s many branches—cardiology, dermatology, pediatrics, psychiatry, and so on. Still, it’s a bit easier for us to grasp the “whole” of medicine because the average person actually comes in contact with doctors and nurses. We have the opportunity to talk to our X-ray technician, surgeon, pharmacist, or physical therapist. By comparison, very few of us will meet the civil engineer who designed the bridge we drive across on the way to work, or the chemical engineer who came up with the laundry detergent formula that makes our whites whiter.
A full examination of engineering and engineering education would require many more words than this format allows. But in the same way that a tourist heading to Paris can find in a Michelin guidebook ample information to make a stay in the City of Light more rewarding, in this publication’s overview of engineering, you’ll find guidance to help you bring engineering into the classroom in a more meaningful way—and make a real, positive difference in your students’ learning.
Let’s begin our tour by looking at how engineering is generally defined. According to the American Heritage Dictionary (2009), engineering is “the application of scientific and mathematical principles to practical ends such as the design, manufacture, and operation of efficient and economical structures, machines, processes, and systems.” Most general dictionaries define engineering similarly—as an application of math and science.
When we turn to the definitions offered by engineering-based groups, there’s a definite shift toward a more specialized meaning. The American Society for Engineering Education produces a website and publication called Engineering, Go For It, or eGFI for short. (Available at www.egfi-k12.org, it is a great source for teachers and students interested in learning more about engineering fields.) In the October 2009 issue, eGFI states the following:
Engineers solve problems using science and math, harnessing the forces and materials in nature. They draw on their creative powers to come up with quicker, better, and less expensive ways to do the things that need to be done. And they find ways to make dreams a reality. (p. 2)
The difference from the standard dictionary definition is subtle but important. In the eGFI definition, and for engineers, solving problems comes first. However, we want to be careful not to translate this statement into something oversimplified, such as “to solve problems in math or science classrooms is to do engineering.” After all, at one time it was popular to try to teach critical thinking skills by giving students word problems or story problems. The trouble was, these problems were often one-dimensional and had little relation to the world in which the students lived. Engineers derive the problems they tackle from the real world around them. Yes, in the classroom, for educational purposes, it is sometimes necessary that problems be “made up” rather than actual, but they should never be simplistic or irrelevant.

Tools for Engineering

Having established that solving problems is the main goal in engineering, the next question to consider is how engineers go about that work. As the statement in eGFI indicates, they make use of math and science. In fairness to the “T” in STEM, they also make use of technology. But math, science, and technology are only some of the tools that engineers use. Depending on the field of engineering, an engineer’s toolbox can be filled with a tremendous assortment of methods to solve whatever problem is on the table. Let’s look at the most common tools at an engineer’s disposal.
Engineers generally have and need inherent curiosity. When I worked in a public engineering high school that had no entrance requirements, one of our principals advocated evaluating prospective students’ suitability for the program by asking them if they were good in math and science. I told the principal that it would be better to ask students if they liked to take things apart to see how they work. I knew that if students had inherent curiosity, we could teach them the necessary math and science. They would learn those subjects because they would see the need for them. On the other hand, it is quite difficult—although not impossible—to teach an incurious child to be curious.
Creativity is another essential tool, and another that is easier to support and channel than to develop from scratch. Even though some fields of engineering seem to consist of just following rules and regulations, there is always creativity below the surface. For example, civil engineers need to understand building codes, material strengths, and framing techniques. However, these engineers must also figure out ways to bring older buildings up to code, use new products, and satisfy clients who want something done that has never been done before. Other fields, such as computer engineering, are more obviously prone to divergent thinking. It may be a cliché, but engineers truly have to be able to “think out of the box,” or new and innovative products won’t happen.
Organization and logic may appear to be the opposite of creativity, but it is important for engineers to have these tools, too. As a part of my fellowship at the National Science Foundation, I visited 27 different universities that had grants for the Research Experiences for Teachers (RET) program. In many cases, I was able to interview teachers while they were involved in the program. Ryan Cain, a teacher at NYU-Poly’s RET, talked about his interest in the maker/tinker movement. He said that he is the type of science teacher who loves to play with things to figure them out. When working on transparent soils in the RET’s engineering research lab, his “reaction was to act as a tinkerer, but [the program leaders] made sure we acted as engineers.” Due to time constraints, material costs, and other considerations, engineers must be logical in their problem-solving approach.
Likewise, in order to operate within the constraints of a given project, engineers must be able to use clear and concise problem formulation. Problems must be stated very specifically. “Find a way to provide clean water for third world countries” is too broad a challenge to tackle. “Create a filtration system using relatively accessible materials that is cheap enough to be deployed at scale in third world countries” may still be challenging, but it is much more focused. This type of focus is also needed in decision making. Engineers use critical thinking skills to consider the constraints, weigh the possible solutions, and come to an objective conclusion.
Because the American Heritage Dictionary is not an authority to be undervalued, knowledge of mathematics and science is unquestionably an essential tool for engineering, as is technical knowledge specific to various particular fields of engineering. This is not just “head knowledge” but practical knowledge as well. An engineer must be able to use mathematical and scientific understanding to analyze a problem, describe it, talk about it, and successfully find and execute a solution.
Many people have images in their heads of solitary engineers examining blueprints or diagrams—perhaps hunched over an old-school drawing board or peering at a computer-aided drafting (CAD) image on a screen. However, much of what engineers do relies on the ability to work in teams. When facing a complicated problem, having a group of people (each of whom brings unique experiences and expertise) work together is often a more productive approach. Communication skill is also essential when dealing with clients; it’s what allows engineers to understand client needs and make sure that their needs are met.
Not every challenge an engineer faces requires the use of all the aforementioned tools. In fact, maybe the most valuable tool in the engineering toolbox is one we have not yet discussed—the one that helps engineers choose the right tools for each job. It is the engineering design process.
cover image

The Engineering Design Process

Most people try to avoid problems, but bringing a problem to a solution is what engineers live for. In order to solve problems, engineers follow what is called the engineering design process—the EDP. It is as important to engineering as what’s popularly known as “the scientific method” is to science and the various mathematical algorithms are to mathematics. Just as with scientific processes and mathematical algorithms, the EDP was not carved into stone tablets and handed to Leonardo DaVinci on top of a mountain. It comes in various versions that are known by different names, but in all its forms, the essential steps remain the same. I’d like to look at the two versions of the EDP that are the dominant players in the pre-college educational arena.
Starting at end of the spectrum aimed at younger students, Engineering is Elementary (EiE), a program developed by the Museum of Science in Boston, was designed to “take advantage of the natural curiosity of all children to cultivate their understanding and problem-solving in engineering and technology” (Cunningham, 2009, p. 11). In order to present the EDP in a format that’s easy for the young target audience to understand, EiE uses a simple, five-step process with a single key word describing each step (see Figure 1).

Figure 1. A Simple Engineering Design Process

Figure 1
Source: Engineering Is Elementary (2014).
At the other end of the age spectrum is the version of the EDP articulated by the International Technology and Engineering Educators Association (ITEEA) and long used by Project Lead The Way (PLTW). Started in 1997 by Richard Blais, a high school technology teacher in upstate New York, PLTW’s STEM curriculum is now in more than 5,000 schools in all 50 U.S. states and the District of Columbia. ITEEA’s model presents the EDP in 12 steps (see Figure 2).

Figure 2. A 12-Step Engineering Design Process

Figure 2
Source: “Design Process Overview” from Introduction to Engineering Design, 2007–2008. Copyright 2008 by Project Lead The Way, Inc. Used with permission.
Let’s use this detailed approach to examine the engineering design process more closely.
1. Define the Problem. Problems (needs or wants) can be presented by a client or identified by the engineer. It is important to be specific.
2. Brainstorm. Teamwork is crucial for this step; presenting ideas in a group creates a synergy that cannot be generated by individuals working alone. The goal is to seek a quantity of ideas and not worry about the quality. Ideas should not be praised or dismissed. Sometimes the most outlandish or crazy ideas can be the source of a groundbreaking product or invention.
3. Research and Generate Ideas. Research any existing solutions and identify why they are not adequate or appropriate. Investigate who is affected by the problem, and consider the problem from their perspectives (What do they need? What do they want?). Interview the people affected, if possible. Perform market research to determine the degree to which a want or need exists.
4. Identify Criteria and Specify Constraints. Redefine the problem in a way that both the client and the engineering team can agree on. Determine what the solution must do. Identify the constraints, including time and budget. Compile the information into a design brief—a written plan that identifies the problem to be solved, its criteria, and its constraints. The purpose of the design brief is both to articulate as many aspects of the problem as possible before attempting a solution and to make sure that all parties are on the same page.
5. Explore Possibilities. Brainstorm new solution ideas in light of the design brief. Come up with alternatives to existing products, based on new materials and methods. Consider brand-new and unique approaches.
6. Select an Approach. Revisit previous steps and answer any remaining questions. Come to a final team consensus or compromise by voting or creating a decision matrix. Also known as a Pugh chart, a decision matrix lays out the attributes of the various ideas so that they can be considered in an objective way. For an example, see http://bit.ly/LU1b18.
7. Develop a Design Proposal. Create detailed and annotated sketches. Decide on the type(s) of material and manufacturing methods. Make computer models. Generate working drawings from the computer model(s) so that the idea can be built.
8. Make a Model or Prototype. Make models (scaled models or mock-ups) to study shape, fit, or texture. Build a full-size, functional prototype for testing purposes.
9. Test and Evaluate the Design Using Specifications. Test the prototype in controlled and actual conditions. Gather performance data. Evaluate results to identify possible concerns or shortcomings. Determine if redesign work is needed.
10. Refine the Design. Reassess the validity of the design criteria and make adjustments to the design brief, if necessary. Work back through the design process until the solution satisfies the design criteria. Update the documentation of the final solution.
11. Create or Make the Solution. Determine how the item will be produced, including what type of packaging will be needed, if any.
12. Communicate Processes and Results. Present the engineering team’s final solution to the initial problem through presentations with visual aids (e.g., ...

Table of contents