Design Thinking in Play
eBook - PDF

Design Thinking in Play

An Action Guide for Educators

  1. 166 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Design Thinking in Play

An Action Guide for Educators

About this book

Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else.

Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team

•Identify change opportunities.
•Dig deeper into complex problems.
•Analyze topics to isolate specific challenges.
•Connect with and solve for user needs.
•Apply what you've learned about users to design challenges.
•Maximize brainstorming power.
•Create and employ solution prototypes.
•Pitch solutions and secure buy-in from stakeholders.
•Organize and analyze user feedback.
•Map out a solution's specific actions and resource requirements.

Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.

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Yes, you can access Design Thinking in Play by Alyssa Gallagher,Kami Thordarson in PDF and/or ePUB format, as well as other popular books in Education & Education Theory & Practice. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Table of Contents
  5. List of Tools
  6. Introduction
  7. Chapter 1. Design Thinking: What, why, and how?
  8. Chapter 2. Becoming a Design Thinker: How do you learn to see with new eyes?
  9. Chapter 3. Empathize: What does your user really need?
  10. Chapter 4. Define: How do you clarify the problem?
  11. Chapter 5. Ideate: How do you get to a big idea?
  12. Chapter 6. Prototype: What does your idea look like in action?
  13. Chapter 7. Test: How do you improve your solution?
  14. Conclusion
  15. Appendix A. Guidelines and Handouts for a Design Thinking Sprint
  16. Appendix B. Design Thinking Resources
  17. References
  18. Index
  19. About the Authors
  20. Related ASCD Resources
  21. Back Cover