Tasks Before Apps
eBook - ePub

Tasks Before Apps

Designing Rigorous Learning in a Tech-Rich Classroom

  1. 111 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Tasks Before Apps

Designing Rigorous Learning in a Tech-Rich Classroom

About this book

Content-hosting websites, videoconferencing apps, grade- or subject-focused social media accounts: with such a dizzying array of mechanical and virtual help at our disposal, it can be a challenge for educators to know where to even start. Educator and technology consultant Monica Burns can relate, which is why she wrote this book: to share strategies, tools, and insights that teachers can use, regardless of subject or grade level, to effectively incorporate technology in the classroom. Focusing on the "three C s" of technology implementation—creation, curiosity, and collaboration— Tasks Before Apps offers K–12 teachers

  • Detailed advice for (and copious examples of) tech-infused lessons that help students meet learning goals while also developing vital digital citizenship skills.
  • Customizable checklists and graphic organizers for planning tech-enabled activities; choosing appropriate programs, devices, and platforms; and setting unit and lesson goals.
  • Recommendations for and links to apps and online resources that can facilitate and energize learning.
  • Reflection and brainstorming questions for use in book clubs and PLC discussions.

Knowing how to navigate technology wisely—how to communicate effectively on posts and message boards, locate credible information on search engines, and select efficient, cost-effective equipment—is essential for both teachers and students. Whether you are a novice or a veteran, teach kindergarten students or high school seniors, this book is an indispensable guide to furthering academic skills, social development, and digital aptitude in the classroom.

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Information

Publisher
ASCD
Year
2017
Print ISBN
9781416624660
eBook ISBN
9781416625445
Edition
1

Chapter 1

Thoughtful Task Development

. . . . . . . . . . . . . . . . . . . .
When I first implemented a one-to-one iPad program in my classroom, all I could think about were apps. Was there an app that could solve this problem, fix this issue, help to do this? I thought I was on the hunt for the perfect app—but when students held those tablets in their hands, I quickly learned that I was really looking for much more than a single application.
Thoughtful technology integration that places "tasks before apps" should be a goal for all teachers designing learning experiences for their students. In beginning our journey, we must start by asking, What is the task? What are our expectations for the learners in our classroom? How will we help them explore the content we are charged with teaching?

Task Development 101

In this book, the term task describes an experience during which students create a product that demonstrates their mastery of learning goals. As the educator in your classroom, you will determine the learning goal for students based on their needs, interests, a set curriculum, and/or local standards. With this learning goal in mind, you will identify the success criteria students must meet to show their knowledge of content, and design a learning experience accordingly. This does not need to be a one-size-fits-all task; we'll explore ways to honor student voice and choice throughout this book.
The tasks you design for students will vary based on a handful of factors, including content area, grade level, and your access to different resources. A larger task might address several learning goals and require a deep dive into content over a period of a few weeks. A smaller task might connect to a single learning goal and be completed within a daily lesson. In this chapter, my aim is to help you identify learning goals and formulate a plan for thoughtful technology integration.

Designing Rigorous Learning Tasks

As educators, we want to foster students' ability to persevere in solving challenging problems, and we can encourage this by designing tasks that facilitate deeper learning experiences. Author and educator Barbara Blackburn defines rigor as "creating an environment in which each student is expected to learn at high levels, in which each student is supported so he or she can learn at high levels, and each student demonstrates learning at high levels" (2013, p. 13). Teachers can maintain high expectations for students while also ensuring that supports are readily available.
Before directing students to open an app on their tablet or pull up a website on their laptop, pause to ponder the following questions:
  • At the end of today's lesson, what should students understand? (Learning goals)
  • How will I know for sure if students understand? (Expectations)
  • What would I like students to accomplish today? (Learning experiences)
Without a clear answer to the first question, it is impossible to design a rigorous task. Learning goals help you determine expectations and create learning experiences for students. Thinking backward in this manner—identifying the learning goals before learning experiences—will help you plan for daily lessons and entire units of study.

Setting a Purpose for Learning Tasks

When we set a purpose for learning, students understand why they are completing a task. The why tells students how a learning experience in the classroom connects to the real world. With technology tools, students can reach a large audience and apply what they've learned in real-world contexts. They can record their voices as they interview an expert on climate change, create a slideshow of images from a field trip, or design a tutorial that shows other kids how to solve a long-division problem. Teachers who choose learning goals thoughtfully can connect technology to learning goals with a purpose and create learning experiences that their students view as relevant both inside and outside the classroom.
When we place tasks before apps, our priorities move front and center. Thinking of the purpose of a task rather than focusing on available apps helps us make sure students are learning skills they can use at any point in their life—even when technology changes. Using digital tools in the classroom should help students acquire skills they can use in the future with or without the current technology at hand.
Throughout this book, we'll look at the ways teachers can energize traditional learning experiences by adding relevance and purpose. We'll also examine how technology tools can help teachers reach students by differentiating tasks to address individual needs with greater ease. There are many ways teachers can use technology to unlock the potential of students who may have difficulty showing what they know in traditional ways. Students who are conversationally proficient in English and working on their writing skills can benefit from voice-to-text technology, for example, and those who need extra scaffolding might receive support from their teacher more efficiently on personal digital devices.
The tasks we develop for students can acknowledge and celebrate the changing world. As we take charge of the content we want students to learn, we can package the information into experiences that are memorable, meaningful, and transferable to other contexts.

Creating a Plan for Classroom Success

All you need is the plan, the roadmap, and the courage to press on to your destination.
—Earl Nightingale
A learning goal is what you want your students to understand or experience by the end of a lesson or unit. A daily lesson might have one learning goal, or a single learning goal might be addressed over the course of several lessons. A unit or month-long investigation of a topic might have several. You might use a frame like "Students will be able to …" (SWBAT) when composing learning goals.
Identifying your learning goals before a unit or lesson is essential. It helps you understand what your students will explore through direct instruction, supported group activities, or independent practice. Knowing your learning goals also helps you figure out what to look for when checking to make sure students demonstrate mastery, or get it, as you teach a lesson and review student work after a lesson is complete. A clear understanding of your learning goals also lays the foundation for thoughtful technology integration. (Visit the following website for a video overview of the SWBAT approach to designing goals: https://www.teachingchannel.org/videos/making-lesson-objectives-clear.)
A unit is composed of a set of learning goals and expectations for student understanding. In The Understanding by Design Guide to Creating High-Quality Units, Grant Wiggins and Jay McTighe present a curriculum-planning framework to give educators "a way of thinking purposefully about curricular planning" (2011, p. 3). Keep long-term results in mind as Wiggins and McTighe do to establish clear learning goals over the course of a unit. Identifying student expectations for a unit of study can help you integrate digital tools in a thoughtful, purposeful manner.
Educators can honor and elevate successful past practices through the thoughtful use of technology tools. Examine the goals of the unit you have in mind and determine how technology can best be used to help students create products that demonstrate their understanding. This might mean having students design interactive timelines in a high school history class, for example, or supporting students as they create tutorials for solving math problems in an elementary math classroom. Activities such as these can be threaded into existing units or learning activities.
To help develop our thinking around using technology for deeper learning experiences, I use the ACES framework, which I first presented in my 2016 book Deeper Learning with QR Codes and Augmented Reality. The elements of the framework are as follows:
  • Access—Students can easily and efficiently locate content hosted online to find information, answer questions, or connect with others.
  • Curate—Students interact with resources handpicked by their teacher that relate to course content, student interest, or the individual needs of learners.
  • Engage—Students use technology tools to build transferable skills during hands-on learning activities that require them to create products and collaborate with others.
  • Share—Students have an authentic audience for their learning, setting a purpose for their work and connecting their creations to the world outside the classroom.

Creating a Unit Plan

Let's first think about a unit as a whole. For example, if your goal is to have students develop an understanding of the scientific method by conducting an experiment, there are places in this unit where technology tools can elevate the experience. In this scenario, you could include a task for students to develop questions for a Skype visit with a scientist from a university lab, or use online collaborative documents to share the results of their experiment. As the facilitator of your students' learning experiences, you are thinking of the overall mission for the unit first, then working backward to integrate technology in a way that will support your end goals.
Figure 1.1 shows a sample unit plan using both the SWBAT sentence starter for setting goals and the ACES framework for integrating technology tools. In developing such a plan, it is important to examine the steps students will follow when completing a task and identify where digital experiences will fall in the sequence of a unit.

Figure 1.1. Sample Unit Plan Using SWBAT and ACES
Unit Title: Hands-On with the Scientific Method
Learning Goals: Students will be able to
  1. Distinguish the different components of the scientific method.
  2. Plan an experiment by gathering information from multiple sources.
  3. Conduct and document the steps of a scientific experiment.
  4. Summarize their learning process using multimedia resources.
Overarching Mission: To develop an understanding of the scientific method by conducting an experiment.
Culminating Task: Students will create an e-book to share on our class blog that documents the steps they took while conducting an experiment.
Expectation: Students will complete all steps of the scientific method, use domain-specific vocabulary, and create a digital product.
Technology Integration: Digital tools will be used to
  • Introduce key terms through a multimedia scavenger hunt.
  • Demonstrate the scientific method in action.
  • Connect with an expert through videoconferencing.
  • Capture student work through images and video.
  • Organize student summaries and media to create an e-book.
  • Share student creations on a digital platform for a partner class to view.
Potential Tools:
  • Book Creator (new for students, used last year)
  • Kidblog (students have accounts/pages)
  • iPad camera (one device for each group)
  • Nearpod (one device each for lesson)
  • Skype (use teacher-created account)
The ACES Framework: Technology will elevate this unit by helping students to
  • Access resources by virtually connecting with an expert through a Skype call.
  • Curate content by organizing it and supporting media into an e-book.
  • Engage with learning by capturing hands-on experiences as they happen.
  • Share with others by publishing an e-book on the class blog for the partner class to view.

Another way to think about how you will embed technology into your unit is to examine the process leading to task completion. In this scenario, you are thinking more generally about the mission of your unit and ways in which you can use technology to elevate student learning experiences. Brainstorming in this manner can provide a vision of where digital experiences will fall into the sequence of your unit. As you begin to think about where you are taking your students and the product they will create, you can plug in ideas along this pathway (Figure 1.2).

Figure 1.2. Embedding Technology into Units
Unit Title: Hands-On with the Scientific Method
Overarching Mission: To develop an understanding of the scientific method by conducting an experiment.
Task: Students will create an e-book to share on our class blog that documents the steps they took while conducting an experiment.
  • Develop questions for a Skype interview with a scientist.
  • Teacher-led interactive lesson will introduce content with multime...

Table of contents

  1. Cover
  2. Title Page
  3. Table of Contents
  4. Dedication
  5. Praise for Tasks Before Apps
  6. Acknowledgments
  7. Introduction
  8. Chapter 1. Thoughtful Task Development
  9. Chapter 2. Creation: Demonstrating Understanding Every Day
  10. Chapter 3. Curiosity: Promoting Lifelong Learning in the Classroom
  11. Chapter 4. Collaboration: Working Together with Digital Tools
  12. Chapter 5. Moving Forward with Purpose
  13. A Final Note
  14. Appendix A. Customizable Planning Pages
  15. Appendix B. Discussion Questions
  16. References
  17. Study Guide
  18. Related ASCD Resources
  19. About the Author
  20. Copyright