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Digital Video Games and Second Language Acquisition
Promoting Vocabulary Learning and Motivation of EFL Students
Mohsen Ebrahimzadeh
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- 280 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
No longer available |Learn more
Digital Video Games and Second Language Acquisition
Promoting Vocabulary Learning and Motivation of EFL Students
Mohsen Ebrahimzadeh
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About This Book
Nowadays, school age children spend a lot of time on video games. How do these products affect them? This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.
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