Fictional Practices of Spirituality I
eBook - PDF

Fictional Practices of Spirituality I

Interactive Media

  1. 400 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Fictional Practices of Spirituality I

Interactive Media

About this book

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

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Yes, you can access Fictional Practices of Spirituality I by Leonardo Marcato, Felix Schniz, Leonardo Marcato,Felix Schniz in PDF and/or ePUB format, as well as other popular books in Scienze sociali & Pianificazione urbana e paesaggistica. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Contents
  3. Introduction
  4. Part I – Role‐Play and Spirituality
  5. Part IIa ‐ Practice: Game Design
  6. Part IIb – Practice: Research
  7. Part IIIa ‐ Videogames: Experience
  8. Part IIIb – Videogames: Perspective
  9. Part IIIc – Videogames: From the East
  10. PartIIId – Videogames: The Case Study of Dragon Age
  11. Part IV – Concluding thoughts