
Learning by Design and Second Language Teaching
Theory, Research, and Practice
- 170 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Learning by Design and Second Language Teaching establishes theoretical, research, and practice connections between the multiliteracies framework Learning by Design and L2 teaching and learning.
A comprehensive introductory chapter presents the theoretical tenets of the approach and is followed by four chapters devoted to the establishment of connections between the framework and L2 instruction, information on evidence-based pedagogical practices and suggestions for their implementation, and task examples that can be adapted for use in a variety of educational contexts. Each chapter links theory and research to practical steps instructors can take to select authentic materials and create tasks in each of the framework's knowledge processes with the objective of developing L2 students' performance in the interpersonal (speaking), interpretive (reading and listening), and presentational (writing) modes of communication. A selection of guidance charts, figures, templates, and extra digital resources are included within the text to support learning and teaching.
The book will be of interest to graduate students and in-service and future L2 teachers in all levels of instruction.
Chapter 1, Chapter 2 and Chapter 3 of this book are freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com.
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Information
1 Introduction to Learning by Design
Learning by Design: Theoretical and Pedagogical Bases
a kind of learning which [would] facilitate [learners’] active engagement with new and unfamiliar kinds of [multimodal] texts, without arousing a sense of alienation and exclusion, [and would focus on the] increasing complexity and inter-relationship of different modes of meaning.(Cope & Kalantzis, 2006, pp. 37–38)
New textual experiences: new kinds of [genres]1 and textual [multimodal] forms, entertainment, pleasure, and patterns of media consumption (computer games, simulations, special effects cinema).New ways of representing the world: media which … offer new representational possibilities and experiences (immersive virtual environments, screen-based interactive multimedia).Computer-mediated communications: email, chat rooms, avatar-based communication forums, voice image transmissions, the World Wide Web, blogs, [vlogs and vodcasts], etc., social networking sites, and mobile telephony.New ways of distributing and consuming media texts characterized by interactivity, [multimodality] and hypertextual formats.A whole range of transformations and dislocations of established media (in, for example, photography, animation, television, journalism, film, and cinema).
- Be strategic, creative and critical thinkers who can engage with new texts in a variety of contexts and audiences.
- Understand that … texts that have differing purposes, audiences and contexts will require a range of different behaviors that draw on a repertoire of knowledge and experiences.
- Understand how social and cultural diversity affect literate practices.
- Understand, and be able to use, traditional and new communication technologies.
- Be critically literate … to determine, [in every literate practice], who is participating and for what reason, who is in a position of power, who has been marginalized, and what is the purpose and origin of the texts being used and how these texts are supporting participation in society and everyday life.
(p. 7)
Table of contents
- Cover
- Half-Title
- Title
- Copyright
- Dedication
- Contents
- List of figures
- List of tables
- Preface
- Acknowledgments
- 1 Introduction to Learning by Design
- 2 Learning by Design and Second Language Education
- 3 Learning by Design and Second Language Teaching Practices
- 4 Genre- and Project-Based Instruction Grounded in Learning by Design
- 5 Sample Second Language Tasks Grounded in Learning by Design
- Appendix A: Template Questions and Foci for the Analysis of Multimodal Texts
- Appendix B: Recommended Websites and Digital Tools
- Appendix C: Multimodal Product Assessment
- Index