The Way Toys Work
eBook - ePub

The Way Toys Work

The Science Behind the Magic 8 Ball, Etch A Sketch, Boomerang, and More

  1. 160 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Way Toys Work

The Science Behind the Magic 8 Ball, Etch A Sketch, Boomerang, and More

About this book

If you've ever wondered how an Etch A Sketch writes on its gray screen, or why a boomerang comes back, or how an R/C car responds to a radio controller, now you'll have your answers. The Way Toys Work explains the technology, history, and trivia behind 50 popular toys, with patent blueprints and photos of the "guts" of devices including:

* KaleidoscopeĀ Ā Ā Ā Ā Ā Ā  * Magna DoodleĀ Ā Ā Ā Ā Ā Ā Ā Ā  * Slinky

* NintendoĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * Super SoakerĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * Big Mouth Billy Bass

* Rubik's CubeĀ Ā Ā Ā Ā Ā Ā  * Silly PuttyĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * Video Game Light Gun

* FurbyĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * Dunking BirdĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * View-Master

* Yo-YoĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * Push 'n' Go CarĀ Ā Ā Ā Ā Ā Ā  * Wiffle Ball

* GyroscopeĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * OperationĀ Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā  * Hula Hoop

You'll also find pointers on how to build your own versions using recycled materials and a little ingenuity, experiments that can be done with certain toys, and tips on reverse engineering old toys to get a better look at their interior mechanics. The only thing you won't learn is how the Magic 8 Ball is able to predict the future--some things are best left a mystery.

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Yes, you can access The Way Toys Work by Ed Sobey,Woody Sobey in PDF and/or ePUB format, as well as other popular books in Biological Sciences & Science General. We have over one million books available in our catalogue for you to explore.

CONTENTS

ACKNOWLEDGMENTS
INTRODUCTION
Aerobie
Air Hog
AstroBlaster
Balsa Wood Plane
Bicycle
Big Mouth Billy Bass
Boomerang
Bubble Gun
Die-Cast Toy
Diving Submarine
Dunking Bird
Electric Train
Erector Set
Etch A Sketch
Friction Car
Frisbee
Furby
Gyroscope
Helicopter
Hula Hoop
Jack-in-the-Box
Kaleidoscope
Magic 8 Ball
Magna Doodle
NERF Gun
Nintendo Entertainment System
Operation
Play-Doh
Playful Penguin Race
Pop-Pop Boat
Potato Gun
Pullback Car
Push ā€˜n’ Go Car
Radio-Controlled Car
Remote-Controlled Robot
Rubik’s Cube
Silly Putty
Slinky
Stilts and Jumping Stilts
Stomp Rocket
Super Soaker
Video Game Light Gun
View-Master
Vortex Tornado
Water Pistol
Water Rocket
Wiffle Ball
Windup Toy
X-zylo
Yo-Yo
BIBLIOGRAPHY

ACKNOWLEDGMENTS

Bob Guildig and the staff of Eastside Trains, Inc., in Kirkland, Washington, introduced us to the new era of high-tech electric trains. We’re still running the American Flyer train Ed’s father bought for him when he was born. Bob demonstrated integrated circuit remote-controlled trains that smoke when you press a button. Thanks, Bob.
Carl Kadie, who has helped with several of our books, loaned us his collection of Hula Hoops. Dominique Avery provided her expertise to demonstrate how to keep the hoops going. Joshua Wickerham took the photo of the Furby.
Matt Pierce and Don Uchiyama coached us on electronics issues. Bill Hones at Fascinations gave us the background on the AstroBlaster. Andrew Kamondy at Spin Master sent us the information on the invention of Air Hogs and a Liberator—wow, what fun that is!
Scott Eberle, Vice President for Interpretation at the Strong National Museum of Play, home of the National Toy Hall of Fame (which was founded by Ed Sobey) wrote several pieces that appear in the book. Rollie Adams, Director of the Strong Museum and National Toy Hall of Fame, wrote a piece as well. Rollie also supplied the photos of die-cast toys. Thank you, Rollie and Scott.
Thank you all.

INTRODUCTION

Wow, That’s Neat!

Some toys command interest and inspire wonder. They do the unexpected or the seemingly impossible. They make us think about how they work and how they relate to the scientific concepts we’ve learned. They’re just neat.
Fling an Aerobie and watch it fly, and fly and fly some more. Experience tells us we shouldn’t be able to fling something so far with so little effort. Launch a boomerang with a hefty throw and it returns. That’s crazy; things we throw don’t come back. Draw a picture on an Etch A Sketch and erase it with the flip of a wrist so it’s ready for the next creative idea. Pull a toy car back eight inches and watch it zoom 20 feet across the kitchen floor. What convoluted laws of physics allow for such seemingly magical experiences?
The magic of toys is not shrouded in secrets, but is there for us to see. Take screwdriver in hand and open toys up to enjoy the magic in a new way. While the toys themselves inspire awe, seeing how they’re made lets us admire the engineers’ creativity and problem-solving abilities. As awesome as the toys are to play with, they are even more awesome to understand.
Toys of technological...

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. ACKNOWLEDGMENTS
  6. INTRODUCTION
  7. Aerobie
  8. Air Hog
  9. AstroBlaster
  10. Balsa Wood Plane
  11. Bicycle
  12. Big Mouth Billy Bass
  13. Boomerang
  14. Bubble Gun
  15. Die-Cast Toy
  16. Diving Submarine
  17. Dunking Bird
  18. Electric Train
  19. Erector Set
  20. Etch A Sketch
  21. Friction Car
  22. Frisbee
  23. Furby
  24. Gyroscope
  25. Helicopter
  26. Hula Hoop
  27. Jack-in-the-Box
  28. Kaleidoscope
  29. Magic 8 Ball
  30. Magna Doodle
  31. NERF Gun
  32. Nintendo Entertainment System
  33. Operation
  34. Play-Doh
  35. Playful Penguin Race
  36. Pop-Pop Boat
  37. Potato Gun
  38. Pullback Car
  39. Push ā€˜n’ Go Car
  40. Radio-Controlled Car
  41. Remote-Controlled Robot
  42. Rubik’s Cube
  43. Silly Putty
  44. Slinky
  45. Stilts and Jumping Stilts
  46. Stomp Rocket
  47. Super Soaker
  48. Video Game Light Gun
  49. View-Master
  50. Vortex Tornado
  51. Water Pistol
  52. Water Rocket
  53. Wiffle Ball
  54. Windup Toy
  55. X-zylo
  56. Yo-Yo
  57. BIBLIOGRAPHY