Educating for Creativity within Higher Education
eBook - ePub

Educating for Creativity within Higher Education

Integration of Research into Media Practice

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Educating for Creativity within Higher Education

Integration of Research into Media Practice

About this book

This book provides innovative insights into how creativity can be taught within higher education. Preparing students for employment in a dynamic set of global creative industries requires those students to not only be resilient and entrepreneurial, but also to be locally focused while being globally aware. Therefore it is imperative that they acquire a thorough understanding of creative processes and practice as they try to keep pace with worldwide digital trends. As the creation of media messages is a fundamental aspect of global creative industries, and that numerous concerns practitioners face are based upon a certain understanding of creativity, the authors propose an exploration of what creativity is in terms of research, and then apply it pedagogically. Drawing on extensive empirical research, the authors pose the thought-provoking question of whether creativity can be taught. This volume will be of interest to both students and scholars of creativity and higher education as well as to creatively-based practitioners more widely.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Educating for Creativity within Higher Education by Phillip McIntyre,Janet Fulton,Elizabeth Paton,Susan Kerrigan,Michael Meany in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Š The Author(s) 2018
Phillip McIntyre, Janet Fulton, Elizabeth Paton, Susan Kerrigan and Michael MeanyEducating for Creativity within Higher EducationCreativity, Education and the Artshttps://doi.org/10.1007/978-3-319-90674-4_1
Begin Abstract

1. Setting the Scene

Phillip McIntyre1 , Janet Fulton1 , Elizabeth Paton1, 2, Susan Kerrigan1 and Michael Meany1
(1)
Communication and Media, University of Newcastle, Callaghan, NSW, Australia
(2)
Monash University, Melbourne, VIC, Australia
Phillip McIntyre (Corresponding author)
Janet Fulton
Susan Kerrigan
Michael Meany
End Abstract
Preparing students for life in a dynamic set of global media industries is no easy task. The brave new world they will enter has been shaped by a perfect storm of digitisation, globalisation and neoliberalism . In the face of these seemingly all-encompassing forces, our students need to be not only resilient, entrepreneurial and locally-focused and globally aware, but also, just as importantly, they must have a thorough understanding of the creative processes and practices they employ as they try to keep pace with worldwide trends. In the preface to the book Creativity in Education (2001) Ken Robinson declared that ‘throughout the world, national governments are reorganizing their education systems to meet the challenges of the twenty-first century. One of the priorities is promoting creativity and innovation’ (2001, p. ii). Robinson goes on to suggest how important the ability to generate and implement new ideas is for the new global economies. But he also rightly insists on qualifying this tendency to valorise creativity in economic terms alone by adding that ‘education has more than economic purposes’ (ibid.). In humanising and enlightening people in this mode, he suggests that we, as educators, must also ‘enable people to adapt positively to rapid social change and to have lives with meaning and purpose at a time when established cultural values are being challenged on many fronts’ (ibid.). With Robinson’s assertions clearly in mind, we argue here that our students must come to realise that the things they produce have wide and far reaching sociocultural consequences. They will need to be adaptable and creative in their own lives as they face the challenges of the seemingly ever-changing dynamic of the industries they hope to work in. Those industries will expect them to be creative on a daily basis.
If our students are attempting to become creative professionals in a world that is rapidly reconstructing itself, it must be a given that there are still constants to be kept in mind. For example, understanding context remains all important, as it always has. The practical lesson from this declaration is that, in order to understand the evolving local situations they face, it is wise to also know the global contexts they will be creating in. All across the world, as Tom Schulz states, ‘the technological advances made in the last decade have been breathtaking, but it is likely still just the beginning … It is the kind of sea change that can only be compared with 19th century industrialization, but it is happening much faster this time’ (2015, online). As Towse and Handke explain in their book Handbook on the Digital Creative Economy, ‘digitization transforms the way creative works are generated, disseminated and used. Digitization has also enabled the development of new types of creative goods and services’ (2013, p. 1). These developments have helped a multitude of businesses capitalise on emerging markets and also experiment with new business models, commercial products and types of employment.
Davies and Sigthorsson point out that as new markets emerge,
the creative industries regularly generate job descriptions that previously did not exist—terms like “app developer” or “community manager” crop up suddenly and become ubiquitous. Graduates will apply to jobs that don’t exist yet, in businesses yet to be established. (2013, p. 229)
With the increasing dominance in the economic sphere of neo-liberal ideology (Harvey 2007; Davies and Sigthorsson 2013, p. 50), there has been a concerted move away from full-time employment toward freelancing and casualisation in creative industries workforces. If our students are not prepared at the basic level to be resilient and adaptive professionals and to act as critical and, most importantly, creative thinkers, they will be left behind in the rush to exploit the many revenue earning opportunities they will encounter. This situation is pragmatically obvious no matter how much we wish it was not so (Lovink and Rossiter 2007) but there are cautions to be aware of. For example, Daniel Ashton points out that while ‘efficiency in serving workplace and business needs is connected with the voluntary identification and management of personal development and skills needs’ (2010, p. 43), he suggests that a critical exploration of this process is necessary since there are multiple and, at times, negative forces at play. As we educate for what could be called self-improvement we also need to be aware of ‘what is marginalized with the stress on skills and employability’ (ibid.). Nonetheless, it is a fact that, as studies such as Frey and Osborne’s (2013) demonstrate , many of what were once stable industries are now reforming themselves, particularly in the face of computerisation or what is more commonly called automation (Dunlop 2016).
In the report ‘Tomorrow’s Digitally Enabled Workforce: Megatrends and Scenarios for Jobs and Employment’, Hajkowicz and his co-authors point out that ‘the rise of platform economics in a globalized labour market characterized by entrepreneurial activity is likely to change traditional employment models’ (2016, p. 7). In anticipation of these changes, Mark Deuze has pragmatically pointed out that ‘people in all sectors of the economy have to come to terms with the challenges and opportunities of contingent employment, precarious labor, and an overall sense of real or perceived job insecurity’ (2007, p. 2). In addition, Hesmondhalgh and Baker found in their empirical investigations into creative labour that, given the high levels of casualisation found in the media industries, and more broadly in what he calls the cultural industries, creative workers felt more and more trapped by their circumstances. For example, ‘the great army of freelancers sustaining the cultural industries have little access to the financial and psychological benefits accruing from strong union representation’ (2011, p. 137). On the other hand, they also indicated that numerous creative freelancers reported:
pleasure in autonomy and freedom, that their work was complex, challenging interesting and varied. It may be demanding, but it offers considerable opportunity for a sense of completion, and of having done a job well. There was widespread appreciation of the fact that this is work socially recognised as interesting, even glamourous. (ibid., p. 138)
In the light of this revelation, Dawson and Holmes argue in their book Working in the Global Film and Television Industries: Creativity, Systems, Space , Patronage (2012), that while the rewards are primarily non-material and the media industries continue to attract freelancers willing to undercut each other for these non-material rewards, this increasing casualisation, sub-contract and freelance work may, in one sense, be detrimental to creativity and innovation.
In an effort to please their clients, many of these professionals have moved toward risk averse behaviour in their creative lives in order to maintain network contacts and regular contracts (Dawson and Holmes 2012, pp. 6–7). These clients are, of course, those who have increasingly outsourced their content production, design capability and IT support and they will continue to pursue these activities so long as they see a financial advantage in them. Most often they engage in a process of what David Weil (2017) calls ‘fissuring’. In his book The Fissured Workplace: Why Work Became So Bad for So Many and What Can Be Done to Improve It, Weil portrays a world of work where many corporations, and one could also argue government institutions and a myriad of small to medium enterprises (SMEs), now distribute their risk across a complex network of franchises, contracts and other forms of outsourcing. This situation means, in total, that many creative workers are not likely to be employed directly by these businesses. Those who are paid to do the work may have, at best, contact with various middlepersons, a situation that allows the businesses, government institutions and SMEs that engage in this practice to eschew their responsibilities to their workers. In this case we can see that workers are rapidly losing access, by the means of fissuring and other tactics, to the rights and privileges that had accrued to them over at least the last 200 years. This situation also means their ability to access finance is also hampered by their status as casuals.
In a recent study, Media Work and the Creative Industries : Identity Work, Professionalism and Employability (2011), which was completed on higher education students taking part in a university-based, industry-oriented media production course in the UK—students who wanted to move into this precarious professional world—Daniel Ashton, as mentioned above, revealed there was a certain anxiety they felt as they tried to make sense of what constituted employability in industry and career context-specific ways. The students in Ashton’s study revealed a nuanced understanding of what constituted employability for themselves. They saw all of this in terms of the concepts the media industry used themselves such as creativity and professionalism. On the basis of this, Ashton argued for an approach that makes a place in their higher education for specifically examining employment conditions in terms of the way this relates to their own personal concerns (Ashton 2011, pp. 546–560). These anxieties are hard to resolve but like it or not ‘getting a job’ is a precari...

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Setting the Scene
  4. 2. Deep Background to the Project
  5. 3. The Evolution of a Psychology of Creativity
  6. 4. Towards a Sociology of Creativity
  7. 5. Confluence Approaches and the Systems Model of Creativity
  8. 6. Creativity, Education and the Systems Approach
  9. 7. Developing Curriculum and Courses Using Systems Centred Learning (SCL)
  10. 8. The Undergraduate Experience of SCL: The Core and the Media Production Major
  11. 9. The Media Production Project: Integrating Theory with Practice
  12. 10. Adapting Systems Centred Learning for Other Institutional Settings
  13. 11. Creativity and the Postgraduate Experience
  14. 12. Implications of a Systems Centred Learning Approach
  15. Back Matter