Digital Storytelling
eBook - ePub

Digital Storytelling

Form and Content

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eBook - ePub

Digital Storytelling

Form and Content

About this book

Explores digital storytelling as an interventionist form of media designed to foster inclusion and representation

Combines a theoretical and conceptual approach to digital storytelling and includes perspectives from both academics and more practical uses from community practitioners

Examines the creative and academic roots of digital storytelling before drawing on a range of international examples illustrating the way in which practice has established itself and evolved in different settings

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Yes, you can access Digital Storytelling by Mark Dunford, Tricia Jenkins, Mark Dunford,Tricia Jenkins in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over one million books available in our catalogue for you to explore.

Information

Š The Author(s) 2017
Mark Dunford and Tricia Jenkins (eds.)Digital Storytelling https://doi.org/10.1057/978-1-137-59152-4_1
Begin Abstract

1. Form and Content in Digital Storytelling

Mark Dunford2 and Tricia Jenkins1
(1)
DigiTales Ltd., London, UK
(2)
DigiTales Ltd., London, UK
Mark Dunford

Mark Dunford

is an academic and researcher who has worked at Goldsmiths, University of Brighton and University of East London where he was Associate Dean in the School of Arts and Digital Industries. His academic research flows from his PhD and it explores questions around voice and representation in participatory media. He has worked extensively across the creative industries including time at the BBC, British Film Institute and running the multi-partner Inclusion Through Media Development Partnership. He is a founding Director of DigiTales and a Fellow of the Royal Society for the Arts.

Tricia Jenkins

is co-founder director of DigiTales, a research and digital storytelling company based in London. She also works at InsightShare participatory video company and at Goldsmiths, University of London. She is currently finalising her PhD at Middlesex University, in which she studied the benefits of digital storytelling with older people.
End Abstract
The original idea for this book came about during the two keynote sessions from John Hartley and Joe Lambert at Create, Act, Change—the 5th International Conference of Digital Storytelling (2013) in Ankara, Turkey; they both sought to bring a greater understanding of the practice of digital storytelling (DS) by arguing for a need to “theorise” the work. John Hartley and Joe Lambert reached the same conclusion and engaged with it from starting positions on opposite ends of the spectrum: as the consummate media theorist and as the dedicated practitioner. Digital Storytelling Form and Content: Telling Tales shares much with two preceding key texts on DS, namely Story Circle: Digital Storytelling Around the World (Hartley et al. 2008) and Digital Storytelling, Mediatized Stories—Self Representations in New Media (Lundby 2008); it seeks to build on them by bridging the divide between theory and practice so that the Digital Storytelling form or genre is better understood by practitioners, by theorists, by policy makers, by educationists. It also provides an opportunity for all concerned to reflect on the changing nature of DS as the practice continues to travel the globe as a tool to effect change and as the field gains traction within academia as a form to research and a means by which to conduct research.
As a relatively new cultural form drawing on a range of different roots, practices and interests, DS has attracted attention from a range of scholars and researchers. One consequence of this is that literature, research and practice is limited and exploratory, as writers, practitioners and academics work their way toward a fuller, more rounded understanding. Drivers for individual projects are often drawn from different sources with a desire to use DS with particular groups or communities. Sennett (2012, p. 55) notes how many community projects “offer good experiences” but “have to lead somewhere to become sustainable”. This is true for community-derived forms of practice like DS as well as individual projects or programmes of activity. This sense of immediacy is found in many DS projects where the short-term benefits of the storytelling process are defined in terms of stories told or people trained. It is rare to find research that considers the content of digital stories or takes a longitudinal approach to the evaluation of the impact of attending a DS workshop on participants. Related to this is a feeling that practitioners and groups can often welcome the community-based modesty of their work and use this as a shield to avoid consideration of complex harder issues. DS is regularly referred to as a “movement”; indeed Joe Lambert, co-founder of StoryCenter (formerly the Center for Digital Storytelling) describes DS as having “evolved to become an international movement of deeply committed folks working with story in virtually every field of human endeavour” (2013, p. 1). Whilst the volume of practice is undoubtedly large, DS has been critiqued for its seeming inability to exploit fully the digital environment for much more than the production of stories and the sharing of them with relatively small audiences who are already engaged with their specific change agendas. (Hartley 2008, p. 202; Hartley et al. 2009, p. 15).
As Lundby (2008) points out, the term digital storytelling is used to encompass a wide range of forms, ranging from gaming and interactive storytelling (Handler Miller 2014), to the use of digital visual effects in film, to the proliferation of self-representations in a range of social media forms, from Facebook posts, to Tweets, to self-made movies shared on YouTube (Dunford and Jenkins 2015, p. 27). So, before we get to start to address questions relating to form and content, we need to consider exactly how to define our notion of Digital Storytelling.

What We Mean When We Talk About Digital Storytelling

DS is a simple, creative process whereby people with little or no experience of computers, gain the skills needed to tell a personal story as a two-minute video using predominantly still images combined with recorded voice-over, and often including music and/or other sounds. Digital stories are self-representational stories that emerge from a collaborative workshop process using a “Story Circle”, in which a range of writing stimuli and other activities are used to develop trust within the group and “find” the story.
The original approach to Digital Storytelling workshops set out by Lambert from his base at the Center for Digital Storytelling in his Digital Storytelling Cookbook (2007, 2010) demanded basic ICT competence as well as the ability to participate in an intensive creative workshop requiring emotional openness and a willingness to collaborate with strangers. Such interaction is the means through which one’s story is identified, refined and told; it turns from a memory to a digital story ready to be shared with others. Lambert sets out seven stages in his storytelling process. First, participants work on developing the story—the phased Story Circle process is insightful and reflexive—and they need to decide exactly on which aspects to focus (stages 1–3). In the next stages, participants select the images (from personal photo archives or from online, copyright-free images; or they create new images—photos or drawings) in order to illustrate their stories (stage 4). Then, participants write a personal story as a script, not longer than three minutes, and combine key emotions or happenings alongside the illustrative photos. The author records the script and then edits the voiceover alongside the images, while the relevant pictures are being displayed (steps 5 and 6). Once the final story is told, the digital story is shared with the rest of the group in a screening of stories (step 7) (Lambert 2013, pp. 54–59). Sometimes, participants may wish to show their story to a wider audience, so many stories are uploaded on YouTube, Vimeo or other Internet spaces dedicated to gathering these types of productions (often a project-specific website). The Center for Digital Storytelling re-launched as StoryCenter in November 2015 and, to avoid any confusion, this volume uses the new name as appropriate.
Due to the workshop structure and ethos, most of the stories told in the Story Circle are initially quite personal, but the final version which emerges through the prism of the full workshop experience is the agglutination of personal and social input. “The sort of reflecting upon experience involved in the production of personal narrative can range from seemingly direct rendering of memory into words, to a self-aware evaluation and interpretation of experience, often constructed in interaction with another” (Davis and Weinshenker 2012, p. 7). Participants pass through a process of creation and co-creation, of meaningful social interaction, of adapting the format to the digital environment, while at the same time keeping all short and significant.
This is underpinned by group exercises and individual processes that develop confidence and build self-esteem. These different elements combine to form the narrative basis of digital stories. On the surface these digital stories are all singular, personal audio-visual accounts of an individual’s story, yet the making of them is shaped by the collaborative experience in the workshop. Each story shows how someone envisages their place in a personal and a social world. Particular sets or groups of stories, such as those described by Misorelli or Lewis and Matthews in this volume, acquire a wider representative meaning and, in doing this, say something more profound about the geographical places or the political spaces from which they come.
It is a new junction where technology and storytelling meet to point in a new direction enabling authors to craft personal stories using imagery, text and the spoken word. To take the direction of travel signposted by Jackson (2006), digital storytelling is one of the ways in which technology can be used to enable people to tell their own personal stories in a new way.
Burgess (2006, p. 207) defines DS as “a workshop-based process by which ‘ordinary people’ create their own short autobiographical films that can be streamed on the web or broadcast on television.” As a method, DS combines techniques to develop literacy and storytelling skills with an introduction to basic Information and Communication Technology (ICT). Different authors see it as a means to express vernacular creativity (Burgess 2006), as a research method for local health issues (Gubrium 2009), as a form of personal creativity (Lambert 2013), as a way to influence approaches to health care (Hardy and Sumner 2015) and as a means of preserving a community’s identity and a form of oral history (Klaebe et al. 2007). Writings about digital storytelling specifically in the education sector as a “strong asset to the 21st century classroom” (Gregori-Signes and Brígido-Corachán 2014, p. 15) demonstrate the practice’s growing momentum as a reflective learning process, as a research field and a research tool. The recently published Digital Storytelling in Higher Education (Jamissen et al. 2017) presents a collection of essays mapped to Boyer’s “four scholarships” to theorise the efficacy of DS as a means to advance pedagogy within the sector. These examples touch upon just a few of the territories in which digital storytelling is active.

Practitioner Perspectives, Theoretical Positionings: And the Spaces in Between

This collection is divided into four elements. Part One—Practice presents a series of case studies looking at different uses of DS across the world. It deliberately draws on projects that have strived to stretch the boundaries of practice by using DS constructively in a range of different settings, showing the adaptability and hybridity of DS. Joe Lambert’s contribution eloquently articulates this by reflecting back to the early Free Software and later Open Source movement, the utopian ideals associated with the relatively (as opposed to what had been available before) low-cost production tools and the potential for distribution, far and wide. He describes the evolution of the practice as different sectors, like education, social work and community activism for example, appropriated the “classic” model that had been promulgated by StoryCenter and “interpreted” the practice to meet their own specific needs. DS is, most emphatically, a collaborative, co-creative approach and requires resources: a space to meet, facilitators to guide, technology to produce and to distribute. Inevitably, there is tension between perhaps the original drive to promote what Lambert calls “global democracy and liberation” and the outcomes which funders or institutions (such as educational establishments or health care providers) want DS to deliver.
That being said, Lambert’s charting of significant “media activism” work across the globe does again point to the potential for DS to effect change through targeted projects; he also documents the Center’s new, broader focus on “Story Work” that draws upon a wide range of story-based processes. Lambert draws upon the practitioner case studies that are the backbone of the first section of this book to describe the Center’s own journey and celebrate experimentation as the life-blood of the digital storytelling movement.

Part One: Practice

The five case studies that follow Lambert’s piece all but scratch the surface of the ways in which DS is being marshalled for a whole plethora of outcomes. Rainbird’s account of her volunteer-based project in Kenya describes the challenges of working with former street children in Kibera and the importance of working with an established and experienced partner. Misorelli’s contribution on the Museu da Pessoa’s One Million Life Stories initiative in Brazil, (also described by Margaret Anne Clarke in Hartley et al. 2009, pp. 149–153) provides an account directly from the perspective of her role as project co-ordinator and emphasises the importance of equipping the young participants with the skills—and the responsibility—to distribute and promote their stories through a range of public and online mechanisms and to continue to record stories after the first workshop, in order to stimulate the multiplier effect that was at the heart of the initi...

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Form and Content in Digital Storytelling
  4. Part I. Practice
  5. Part II. Content
  6. Part III. Form
  7. Part IV. Understanding
  8. Back Matter