
UX Decoded
Think and Implement User-Centered Research Methodologies, and Expert-Led UX Best Practices
- English
- ePUB (mobile friendly)
- Available on iOS & Android
UX Decoded
Think and Implement User-Centered Research Methodologies, and Expert-Led UX Best Practices
About this book
Industry-proven methods for determining user needs and designing successful products
Key Features
? Practical approaches for identifying user pain spots, behavior, goals, and overcoming biases.
? Includes detailed examples, graphs, and drawings to explain various user research strategies.
? Industry-accepted approach to product thinking and user-centric design.
Description
This book aims to provide UX professionals with the information, tools, and techniques they need to apply a user-centric approach to product design. It will show you how to learn about your customers' wants and create products that they will enjoy.The book takes the reader on a journey that begins with learning to understand user behavior, needs, goals, and pain areas and then develops solutions to those needs. Next, it delves into a thorough examination of several user research methods that aid in discovering user wants and issues areas and mapping strategies used to portray user research results.The book details a five-stage design process and teaches how to apply problem-first design, design validation methodologies, and numerous user experience benchmarking tools. You also learn to compute UX ROI to properly convey to your business and users why specific UX is excellent for both. This book helps UX professionals utilize the concepts and tools covered in this book to adopt an outside-in approach to design. They first explore and discover user problems and then develop a viable solution.
What you will learn
? Learn to follow a five-step design workflow using the right tools and techniques.
? Use design validation and UX benchmarking to test and enhance your designs.
? Utilize qualitative or quantitative research approaches to conduct user research.
? Visualize user research data using several mapping approaches.
? Improve cross-functional team communication, collaboration, and user advocacy.
Who this book is for
This book is intended for UX designers, product designers, visual designers, UX researchers, and content strategists who seek to improve their UX research and design techniques.
Table of Contents
1. Introduction: You're not the user
2. Watching how people behave
3. Fixing issues: the why and how
4. Hearing what users say
5. Calculating the many and much
6. Synthesis: the power of the affinity diagram
7. Summarizing your research into maps for better communication
8. Prioritizing the use-cases
9. Designing value by fixing the problem first
10. The design workflow: how perfect doesn't always equal pretty
11. Validate your design with usability testing
12. Six aspects of good design
13. Collaborating with multi-disciplinary teams
14. Continuous delivery
15. Final considerations
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Information
CHAPTER 1
Introduction – You’re Not the User

Introduction
Structure
- The ivory tower: OECD study results
- Different biases, and how to avoid them
- Assumptions
- Get out of the building concept
- Defining user experience
- Start with the user and work backward
Objectives
The ivory tower – OECD study results
The skills study
The results
- Level <1
- 14% of the adult population
- Tasks in this category were singular, explicit, and direct action based
- The participants in this category were able to perform simple tasks such as deleting an email message in an app
- Level 1
- 29% of the adult population
- Tasks in this category may require a few steps and minimal or optional operators
- The email reply to all the people in the existing thread is an example of level 1 complexity
- Level 2
- 26% of the adult population
- Tasks at this level can be generic or specific technology operations that may be explicit and may involve multiple steps and operators
- An example task would be to find a financial report sent to you by a client at the end of the last quarter
- Level 3
- 5% of the adult population
- This is where the most skilled participants were categorized
- The tasks typically require the use of both generic and more specific technology applications where the task may include multiple steps and operators
- The scheduling task from the example above falls under this category, or an example can be determining how many people have sent emails for overlapping holidays for Thanksgiving

- Ensure that little or no navigation is needed to access information
- Only a few steps and minimal operators are required
- Keep the criteria explicit
- Limited need to switch between information sources
- Provide shortcuts, transformations, and helpers
- Keep the information uniform
Different biases, and how to avoid them
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Dedication Page
- About the Author
- About the Reviewers
- Acknowledgement
- Preface
- Errata
- Table of Contents
- 1. Introduction – You’re Not the User
- 2. Watching How People Behave
- 3. Fixing Issues – The Why and The How
- 4. Hearing What Users Say
- 5. Calculating the Many and the Much
- 6. Power of Affinity Diagrams
- 7. Summarizing Research into Maps
- 8. Prioritizing Use Cases
- 9. Product Thinking: Designing Value by Fixing the Problem First
- 10. The Design Workflow: How Perfect Doesn’t Always Equal Pretty
- 11. Validate Your Design With Usability Test
- 12. Six Aspects of Good User-Centered Design
- 13. Collaborating With Multi-Disciplinary Teams
- 14. Benchmarking and Continuous Deployment
- 15. Final Considerations
- References
- Index